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2D Rotated Rectangle Collision

Introduction While working on a project for school, I found it necessary to perform a collision check between sprites that had been translated and rotated. I wanted to use bounding boxes because a...

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Exporting C++ functions to Lua

Introduction This whole adventure started a couple of weeks ago, when a question about using Boost.Python was posted on a Swedish game development forum where I usually lurk. I hadnÆt used...

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Simple STL Logging System

A Brief Introduction I thought I would start off my first article with something simple, yet something that might prove useful to the average programmer. In this article, I will explain how to use...

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Continuing GameMonkey Script: Advanced Use

Introduction Article Source Code By reading my Introduction to GameMonkey Script articles you have been introduced to the basic features of the GameMonkey Script (GM Script or simply æGMÆ herein)...

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Spatial Hashing

Why spatial hashing? How often have you bemoaned the lack of a simple way to cut down on the number of objects tested during collision detection or culling? Sure, one could integrate a full-blown...

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Terrain System for Circuits

This article presents a solution for games - mostly car racing titles - in which the characters – cars – move along a racetrack . The proposed terrain system will manage the physical information of the...

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Tweakable Constants

This snippet presents a useful oxymoron. It's just a simple hack, but like the best hacks, it's easy to implement and can save hours of time. This isn't my idea -- I first learned of this technique...

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The Essential Guide to Flash Games: Chapter 2

In the previous chapter, we created a sufficient framework to start making a game. However, our job here is not to be sufficient. You did not buy this book because it was sufficient. If you wanted...

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The Game Maker

So here we are, about to embark on another journey into the world of game development. You may have joined us last time in The Game Maker’s Apprentice: Game Development for Beginners (Apress, 2006), or...

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Why AppUp? A Quick Review of the AppUp Model

This is a sponsored post paid for by Intel Intel launched a beta version of the AppUp Center in January of 2010. We’ve since come out of beta and added many new features. Here's a look back and forward...

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The Game Maker's Companion

So here we are, about to embark on another journey into the world of game development. You may have joined us last time in The Game Maker’s Apprentice: Game Development for Beginners (Apress, 2006), or...

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New Incentives and a Whole New Platform From The Intel AppUp developer program

This is a sponsored post paid for by Intel Whether you've enrolled in the <a href="http://altfarm.mediaplex.com/ad/ck/12124-121349-26654-0?mpt=29649766">Intel AppUp Developer Program</a> to...

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Developing a Mobile Application with Flash

As you have undoubtedly seen in recent months, you can build mobile applications with Flash. And you have probably seen quite a bit of drama and degrees of support from the mobile hardware-makers...

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Excerpt: Game Development Essentials 3rd Ed.

To date, Game Development Essentials: An Introduction has been adopted by more than 50 game development programs in the U.S. including Indiana University, Ohio University, Texas State Technical...

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Source SDK: Making a single player mod

<a href="http://www.design3.com/ref/GDNET-2d37091e.html" target="_top"><img src="http://www.design3.com/affiliate/accounts/default1/banners/728x90-d3-GameDev2.png" alt="Get 50% Off design3"...

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How To Make Games For The Absolute Beginner

In this article I’m going to be talking about the process behind actually making, testing and publishing a game. It’s aimed at the absolute beginner but there should be something of interest here for...

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Kinect Reception

Download source - 1.01 MB License: Ms-PL Introduction The Idea: TV Screen in the Reception, When nothing happens (no one is in the reception) we can display videos on the screen but when someone...

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How to Do Gesture Recognition With Kinect Using Hidden Markov Models (HMMs)

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Introduction to Game Development Using Unity 3D

This article by Ryan Henson Creighton, author of Unity 3D Game Development by Example, introduces you to Unity 3D—an amazing game engine that enables you to create games and deploy them to a number of...

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The Guide to Implementing 2D Platformers

This article was written by Rodrigo Monteiro and originally published on his own blog at Higher-Order Fun and reprinted on our site (thanks to Rodrigo) in order to provide everyone with this great...

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