Cyberdeck project updated in Projects
We've just updated our project page with a couple more images and a feedback request for you all. Here it is: https://www.gamedev.net/projects/2373-cyberdeck-tcg/We're still in Alpha and before going...
View ArticleTeamwork on a VR game in Unity
Hi, I'm seeking people interested in help making "Galaxy Forces VR" a great game. I'm currently alone and like someone that can create simple 3D-models, and a programmer to join the team. The project...
View ArticlePlease Help
Hello I want to do a game with controls like drag and shoot.But I did not find any video about it than this: https://www.youtube.com/watch?v=Tsha7rp58LI&t=3sThe video teaches you how to do it...
View ArticleGet a point based on distance from each step in a curve
So, if I'm given a set of points describing a curve, and the distance from each of them to a “main point" (not part of the curve)… how would you calculate the position of that “main point”?I'd be...
View ArticleDeveloping a new game(Javascript, WebGL), open source, looking for contributers.
Hello! I am a new javascript developer and have a bit knowledge of game programming. I wanted to start a game and possibly make it multiplayer. The game is 2 player based and is CTF-Based(Capture the...
View ArticleChronicles of Elyria: Indie Developer Soulbound Studios closes shop, fails to...
As some of you already know, Jeromy "Caspian" Walsh, founder and CEO of Soulbound Studios LLC recently closed shop with nothing to show after 5 years and 8 millions+ in crowdfunding, blaming pretty...
View ArticlePlayStation Announces Play At Home Initiative with $10M Indie GameDev Fund
President & CEO of Sony Interactive Entertainment Jim Ryan posted on the PlayStation.Blog yesterday about Sony's new Play At Home Initiative during the COVID-19 pandemic.The first part of the Stay...
View ArticleUnreal Engine 4.25 Preview Available
Epic has announced that the Unreal Engine 4.25 Preview release is now available on the Launcher and GitHub. They are making this Preview available for developers to try new features and catch issues...
View ArticleShe Will Punish Them
Greetings, Mortal Punishers!The Early Access of “She Will Punish Them” will be released at the end of April 2020. We are super excited to share some of the game’s key features with you.The bewitching...
View ArticleDirectional sound depending on camera movement in openAL
I'm trying to get directional sound to work correctly in openAL. I'm getting sound, and it IS directional, but I'll explain the problem. The game is a 3d first person game, and if I move the character...
View ArticlePredicament: Our first title cannot integrate a robust online mode.
To give you some background, this my first multiplayer game and of course I wanted to do it the biggest possible with my team, at the point that we almost release it to all the consoles, currently...
View ArticleVery fast 2D collision
Hello, I would like to know if there is a really very fast technique to detect collisions for a "big" number of sprites. Currently, I'm using the grid method, but it is not accurate.For example, to get...
View ArticleJump has a higher jump, had problems with editor.
I am making a Mario like game called, Platform Jump! The game is made with three zones. In the two end zones the character can run and jump left and right. In the midzone the movement is simulated...
View ArticleClustered shading thoughts
I spent some time looking at alternatives to deal with light culling and came upon clustered shading. Now there are a few resources on how it's done online, but implementations differ a little bit...
View Article15/04/2020
1) Buy or Rent Market 2) Size of market stall controls max range of items you can sell 3) (Owner) can select each 'stock' to sell from a list, such as apples, carrots ect, Onwers can fill up / take...
View ArticleAny guess at what exactly does the selling point “10 times higher geometic...
Id Tech 7's main selling point has been that it has "10 times the geometric detail" of the predecessor.I don't know about 3d engines, but arbitrarily increasing the number of poligons is something any...
View Article15/04/2020
Small Building:Craft item on self, drag / place item into tool belt and select to useMove Item around (Move closer / far aware / rotate) and click to place or click to delete placer itemOnce placed...
View Article15/04/2020
On Person CraftingThis is kept to very simple items, arrows ect, you can see the list of crafts, click to see requirements and place in building queueMust wait for ‘build time’ before you can use /...
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