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Welcome to Fragment’s Moonrise

  We'd like to announce that we're live on Kickstarter! If you're interested in the game, please consider supporting us here: Kickstarter.com In addition, we're also live on Steam. If you're interested...

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Fragment's Moonrise

Fragment’s Moonrise is an open-world real-time strategy game, emphasizing spellcasting, micromanagement-oriented unit control, dodging, and overall fast-paced gameplay.Explore a Randomly-Generated Open...

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Documentation Is Your Friend

Today I took the time to catch up on documentation. As an electrician, you live or die by it. In the Navy one of my many duties included updating it. I know it is hard work, but I also know that you or...

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Valkyrie open-source cross-platform engine

Valkyrie is a 2D side-scrolling game engine written in C# using the Xamarin cross-platform framework. 1 common code base can be compiled to native assemblies for iOS, Android and Universal Windows...

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Simple hello world Geometry Shader / OpenGL

Does anyone have a simple code to use a geometry shader that spits out one triangle?I'm moving the Marching Cubes code off of the CPU and onto the GPU. Again, the source is free.

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Suddenly receiving e-mail notifications for everything

After making a recent post in the graphics forum, I've been receiving e-mail notifications seemingly for unrelated topics/threads being updated.  These always arrive with the subject “poster replied to...

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Question about Multi Rendering targets in OpenGL

Hello! I'm trying to implement bloom to my OpenGL game but I'm a bit confused. I want to create a second color attachment for saving the scene highlights. I'm using multisampled textures and have no...

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BridgeIT

BridgeIt is a fun game that tests your eye - hand - brain skills.Build your way to the top.Race against the clock, Test your skill with no room for mistakesEven take it to the world stage and race...

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BridgeIt - Casual Joy For Android

BridgeIt - For AndroidBridgeIt is a fun game that tests your eye - hand - brain skills.Build your way to the top.Race against the clock, Test your skill with no room for mistakesEven take it to the...

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NeoAxis, Particle emitter, rain

   

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NeoAxis, Shaders

   

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Managing Objects on a Conveyor Belt i.e. Factorio and Satisfactory

I have been playing a lot of Factorio and Satisfactory and was trying to replicate a simple version in Unity.  Nothing too fancy just a few belts and machine moving thing around.  Does anyone have any...

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Project Escapes(Day 6)

Day 6 and finally some more shapes.Today we added doors and windows, models are placeholders created by me, and my blender skills need some improvements. Left clicking with the mouse opens or closes a...

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Suggestions for Interfacing between a Browser Game and a Local Engine

Hi there.So for the past year and a half, I've been developing increasingly complex projects using the Twine/SugarCube development platform with the heavy use of JavaScript. However, I've started to...

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Owl Shooter (Manager Killer) - DOOM like FPS

A 3D shooter requires 3d artists, animators and sound engineer.  Good day. The project is unequivocally non-profit and applicable to such tasks: - go through the entire sequence of the project’s...

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Discover Python and Patterns (9): Pygame

In the previous posts, I introduced enough of Python and patterns to start creating games with graphics using the Pygame library.This post is part of the Discover Python and Patterns seriesInstall...

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Weekly Update #74 - Back in action!

Hey. It's been a while, huh?I have quite a bit to talk about today, and not just about the game.So lets me get this straight about what's been happening first.What's happened? Why did you go quiet for...

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Vaporwave Roguelite

This game is a yet-to-be-name classic Roguelite with a Vaporwave/Memphis twist to it. There's also relics, shops, weapons and gold (of course).  It'll have a really classic level generation with...

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Space wargames with "realistic" movement?

In space you can't turn like a plane because there is no air resistance. The only way to turn is either to reverse all your momentum, or to slingshot around a gravity well.Do any games use this...

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Issue with DirectX12 timestamps

I've been adding timestamp queries to my DX12 renderer and noticed something weird. This can get long to explain so I'll try to mention as little as possible (I'll just add further information if it's...

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