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Lights of Dreams IV: Far, Above the Clouds

Hi everybody from Gamedev.net, Lately, I was releasing the trial version of this game callen:Lights of Dreams IV: Path of the Starfield. v17.37. In this angelical quest, save the future Earth of 3800...

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Pathfinding, need feedback

I started work on the pathfinding algorithm. I know the stages of the algorithm (how it should look like in the end), bellow is almost pseudocode (it`s real code but I haven`t started...

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Lights of Dreams V: Path of Starfield

Hi,Lately, Lights of Dreams V v5.01 was released without tecnical problems.This game allow the character, callen Xylvan, to travel in Space & make inter-galactic missions.Hope you'll appreciate...

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Don't touch the people with coronavirus

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Save the plastic from the ocean

Don't let the rubbish go into the ocean. If you do you are not nice :( 

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Project IMP - MMORPG devlog

Follow me on the journey of creating an MMORPG. Along the way, I will share my experiences, implementation choices, techniques, decisions, tips and tricks, until the release.► Discord:...

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Klaus

Klaus - IntroKlaus, (derived from the German term for claustrophobia), is not only the name of a simplistic single-player arcade game which requires a steady hand, patience, and fast reaction time. But...

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Looking for programmer to help with my visual learning project

Hi everyone, my name is Kai and I'm designing a visual learning material for my expertise: a certain subject in finance. The idea is to help people learn the subject and understand financial statement...

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Stickman Ragdoll with unique Multiplayer PvP online game

Stickman Ragdoll with unique Multiplayer PvP online game. Hope you like it#Android https://play.google.com/store/apps/details?id=com.pogo.destructionstory#iOS https://apps.apple.com/app/id1384348772​ 

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Registration Open for AWS Game Tech: The Digital Download

Featuring content planned for this years Game Developers Conference, AWS Game Tech: The Digital Download will happen May 20th starting at 9 am Pacific, and will be free to all. Featuring 11 sessions...

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Hyperblack Bullets

After a hiatus I spent in Japan doing volunteer work, I'm back with my newest game, Hyperblack Bullets. I was inspired by run 'n gun classics like Contra and Megaman, and incorporated design pillars of...

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Windows 10 clean install Editor return to Unity Hub

Hello,On fresh Windows 10 with last updates, build 1909,After installing Unity Hub and Editor 2019.2.21f1 and migrating my old project it's not opening. Free license.Editor start and than returns back...

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Angelscript 64bit-ness?

Hi, I've been running my Angelscript code on 64-bit Ubuntu, with g++ address sanitizer etc on (-fsanitize=address -fsanitize=undefined)I get lots of runtime alignment errors, especially related to...

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New to the forum :)

Hey all,New to the forum, ploughing through old posts and some really useful stuff around game audio hidden away..Just saying hello and (of course) posting a link to my audio...

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Just starting, what do I need?

Hello, I have just begun pursuing game development. As soon as I began my journey my computer decided to fail completely. I’m completely inexperienced in the realm of computers and what not. but I love...

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[Feedback] Entire soundtrack in 1 track, does this work?

Hi everyone, I recently build a new PC setup and wanted to test its power.So I tried making an entire soundtrack in just one project.Do you think this is actually useful in a portfolio/showreel?Because...

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Wanted 3d terrain designer and programmer

Hi,I am always frustrated at the amount of effort that has gone in to a lot of mobile games these days that make them look really good but are just cash making bore fests with no real game play.I am...

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DLL engine - How to seperate game.exe from engine library's .h files?

I'm in the process of learning how to move engine code to a DLL and have 2 or 3 simple games that can call into the DLL.But I can't figure out how to correctly separate a game.exe from having to know...

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Which engine has better/more "Creating a game from scratch" tutorial?

Hello everyone!I expect this has been done to death, but please help me out. From my recent research, it feels like Unreal tutorials are more broad, focusing on lights, materials etc., whereas I am...

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Godot - Tron Light Cycles - Detect Line2d?

What's a good way to detect KinemeaticBody2d collisions with Line2D?  Raycasting?  Examples?  Anyone, anyone…  Bueller? The Light Cycles are not quefree()!

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