Space Cobra RetPixMod Game
Project Name: Space Cobra RetPixModGenre: Action, PlatformerStyles: 16-bit, 2D, Pixel Art, RetroPlatform: PC, Windows, Linux is possibleProducer: MisterXAvailability: Fan project. Is free.General mood:...
View ArticleBehind the Horizon - epic RPG, Farming and nature simulation
---------------- UPDATE --------------A free Demo of the game is released on itch io:Behin the Horizon Demo V1.04The first Chapter of the story is fully...
View ArticleBehind the Horizon - Gameplay Videos
Hello, Communnity,in this topic I´ll post new Gameplay Videos from Behind the Horizon. More infos screenshots and a free Demo you can geton my itch io page:...
View ArticleBasic physics
I decided to implement some basic physics to the game. I really like when players can mess around with furnitures in dungeons, so I wanted them to be able to push stuff around. It could also be fun to...
View ArticleProjectW
ProjectW is a WIP game that I develop alone. It is coded in C++, using a custom Vulkan renderer, and pretty much everything is coded from scratch except for the sound engine, which (currently) uses...
View ArticleMake an object face a position
Hello I have a problem to make the object orient to face a position. To get the angle I'm using the code found in thug1 source code, But it seems to not work. float AngleY(D3DXMATRIX& orient,...
View ArticleUnleash your inner demon! (New character animations, climbing system, and...
This update was one of the most fun I've had in a long time! So buckle up, as I guide you through how the “your actions change the world” trope was extended to the player character, and how it changed...
View ArticleEOTH (Evil Of The Hellfire)
LATEST BLOG ENTRY: Unexpected journeyNEWSAdded current features list & news sectionResources updatedAdded concept (placeholder) imageEvil Of The HellfireMore commonly known as EOTH. An ARPG that's...
View ArticleHow delayed can a frame render be?
Just a quick question, what's a ballpark reasonable tolerance for consistency in a render tickrate? For example, how delayed can a render be from the ideal time that it was supposed to be processed...
View ArticleBasic physics
I implemented the Minkowski Difference in most of the engines I built from scratch. It's a pretty fast way to check oriented boxes and convex polygons. I like it.When I was first looking into it, I...
View ArticleBasic physics
@DavinCreed Yeah, I'm surprised there isn't more resources about it. Especially for rotated box to box collision. I guess the hard part when doing arbritrary convex polygons is computing the Minkoswki...
View ArticleTeam needed for an Action/Adventure project
Hello there, It's-a-me.A writer looking for a team.The goal is an action rpg game with the name F:Ran.I have ready some script already and enough material for at least a demo. For now. The synopsis is:...
View Articlebasic state machine
I`m trying to figure out how cycling through unit states is supposed to take place. Should the algorithm be contained in a for loop? Bellow I`m trying to get a unit head towards a new destination once...
View ArticleCrazy Runner
Welcome in the game Crazy runner: Chainsaw Game. Here you can play for crazy farmer wich is running and cant stop destroying evil enemies.This runner drank some strange water and became crazy after...
View ArticleUI/UX Artist: Nav Screen Graphical Updates
Hi all. This is your UI/UX Artist Paul. I've been busy tackling the Navigation Screen's visual design overhaul. Facelifting this screen is proving tricky. This screen more than any other will be...
View ArticleImplementing a 2d top down door using hinges
So I've been trying to implement a 2d top down door that I want to behave like the doors in the game Darkwood but I'm having trouble getting it to feel even remotely right. So there's a few things to...
View ArticleBackend selection
We have an established game, with a backend hosted on GameSparks.We are considering a port to a new BaaS, as GameSparks has stagnated. There are various options out there and I'd like to hear your...
View ArticleDry context pool when shutting down engine
Any chance for engine to use request context callback (if set) to collect all cached contexts (and release them right after), while informing application that it should NOT create new contexts if pool...
View ArticleHow to start Writing
Hello Everyone,Lately I have been playing around in Unity with game mechanics and learning new things. Now I want to actually convert some of this into an actual game. Most of the games I have created...
View Article100 Commits Milestone, What I’ve Learned So Far.
I’m both happy, and scared.When i started this project, it was just a means to follow along with a tutorial. By the time the tutorial was done, I realized that C++ “The Language” was no longer a...
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