Drift Worlds - Over 20 months of solo development.
Drift WorldsAfter years of solo development I am excited to finally say I have released my pride and joy, Drift Worlds. Drift Worlds is an arcade racer that meets real world graphics. It has aspects of...
View ArticleDrift Worlds
Drift WorldsAfter years of solo development I am excited to finally say I have released my pride and joy, Drift Worlds. Drift Worlds is an arcade racer that meets real world graphics. It has aspects of...
View ArticleNew Vlog Series - offering free advice, input and thoughts on life as a...
In the first episode of Madsen's Musing, I discuss the issue of being too self critical about your work and how that can get in the way of your progress.
View Article[RevShare] - Negative Horizons - Sci-Fi Action/RPG
This is a new project, that has a sound story/concept, but upon setting up a team, we will decide which technology. We may test several solutions, even a custom 3D engine.I am Antony Wells. I have been...
View ArticleThe Top 7 Reasons Women Quit Game Development
Women are representing about half of the users of video games and many are extremely passionate about video gaming. Why are so few women involved in the gaming industry, even with so many women...
View ArticleHLSL Code from assembly
Hi, I have some old assembly code that I'm trying to convert back into HLSL SubProgram "d3d9 " {Bind "vertex" VertexBind "color" ColorMatrix 0 [glstate_matrix_mvp]Vector 4 [_Color]"vs_2_0def c5,...
View ArticleHandrawn environment for fixed camera 3D game ?
Quick concept of handrawn render over simple probuilder room layout
View Article[Sticky Post] References
BooksArtificial Intelligence: A Modern Approach (3rd ed.) - S. Russell and P. NorvigArtificial Intelligence for Games (3rd ed.) - I. MillingtonMOOCsedX.org ColumbiaX: CSMM.101x - Artificial...
View ArticleJump Soul
Most games focus on rewarding as you go…this game focuses on punishing you if you don't play well. Jump Soul is an experiment in contrast. The music, atmospherics, and easy play provide a feeling of...
View ArticleThe smelly bin
As with all those living in the C# camp, I got used to easy/no memory management. I did had some C++ projects but I have never learned how to dispose the trash. So it`s time to take on that. I will...
View ArticleWheelbase
Players in this game must build the perfect weaponised tower and then go toe-to-toe with other players and their towers in a fast paced deathmatch arena.This game is rather crazy, with silly physics...
View ArticleStarting out, and the first multiplayer sessions
Hi everyone!I'm happy to announce the creation of a new exciting project! Wheelbase is a multiplayer game where players build wheeled, weaponised towers and take on other players in a fast paced...
View ArticleGame engine in C and open source, The Box, structural programming
I notice a couple of people asking for non standard engines, so i decided to make this topic.This is not a personal thing there are several reasons for this : One is code automation, if you using...
View ArticlePlaneta 42
I make small fun games to help me in classes and may be other teachers in their classes. I strive to create my own images for the games, but it is not always possible for specific topics.
View ArticleClass constructor/destructor registration for asCALL_GENERIC
I'm struggling registering class constructor and destructors following the example in “Registering a Value Type”. For,r = m_pEngine->RegisterObjectType("Motor", sizeof(Motor), asOBJ_VALUE); assert(r...
View ArticleLooking for feedback on new epic track
I created a track for a fictional game about an alien invasion and humanity's struggle for survival. I would love to hear what you think about it. Any input would be much appreciated. Thanks!
View ArticleThoughts on our reveal trailer for The Otterman Empire
Hey everyone I wanted to share the offical reveal trailer for our 3 year long journey known as The Otterman Empire coming to Nintendo Switch, Xbox One and PC earlier this year.
View Article