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Engagement Tracking

Hello guys,I'm a 2nd year undergraduate gamer and I'm hopeful that I will be programming and designing games in the future. Right now I have to simulate a graduation paper ( idk the exact english...

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RGBuilder

RGBuilder, a game where each player has their own tower and must defend it against opponent.

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Kandria

Quote As humanity advanced and developed technology to ever greater heights, the singularity was finally within reach: an accidental discovery lead to fully sentient androids being developed and...

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New Game PC, PS3 and Xbox360 - Fursan al-Aqsa - Knights of al-Aqsa Mosque

Assalamu Alaykum (Peace be with you)First of all, I would like to thank my brazillian fellow, ROD Lima, for all his help with Unreal Scripting Programming. He is most know for his Resident Evil 2 Fan...

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GSL: Guidelines Support Library

Hi!Could someone answer a question, please?Microsoft develops a project, the GSL.It is helpful, the application becomes more safe.Should it be used in a game engine or should be avoided?Thank you very...

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Valkyrie open-source cross-platform engine

Hello Gamedev and thank you for the add. I just finished a Certificate IV in Programming and my capstone project was an open-ended game / app using Xamarin. I couldn't help myself and tried to make a...

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How can i create a colour in blueprints for a material in Unreal which...

Hey everyone, I appreciate you taking the time to read this and or help me out 🙂Looking for a little help with blueprints in the material editor. I am trying to make a custom diamond like material and...

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Reading BSP map data into DX11 Buffers

sHey guys, I was crying for help a few months ago on here while I was developing my game engine in DirectX 9. I got everything I wanted working; Then realized why the hell am I developing a game engine...

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Closest Point on a line segment for different distance metrics (i.e L1 norm,...

Does anyone have a good reference/suggestions for how to find the point on lineseg ab closest to some query point p, for non-euclidian distance metrics? (Specifically I'd like to know L1 norm and max...

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Backdrops for the pitch deck

Sharing this week are a  few pitch deck and concept images. The last image is how the builder bot scene was created in Blender, my prefered 3d program.Original post blogged on Rank: Warmaster Dev...

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What do you think of Chibi characters in games? Any suggestions on how to...

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Memory 'management' for dynamically sized objects

Hey all,I'm struggling a bit with defining the approach of handling allocation for the mesh instances in my 3d scene class. Some remarks:I want to be able to identify them using a unique numeric ID...

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No rotations in my 3d rigidbody system???

In my 3d rigid-body simulation, when the ball hits an object it doesn't get rotated. I'm using AABB for collision detection this is how i update the objectsvoid RigidBody::Update(float h) { x += h*v; v...

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Should units actually move during the AI logic, or separately?

Currently my general logic for anything from turrets to fully mobile units is to do the movement as pay of the logic so can act of it. E.g. a simple form of the turret logic might be:update_turret () {...

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Understanding how a collision detection system should work

I've gotten many simple games up and running, and now I'm in the process of making a bigger one. In my smaller games, I would simply check if 2 objects were colliding in the game loop, for example, in...

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Deferred vs Forward shading

Now I have been looking and reading into lots of examples, papers and could not come to conclusion which one is best to use. https://learnopengl.com/Advanced-Lighting/Deferred-Shading writes that 1847...

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New Hero Added 02-22-2020

New hero added: RecurringClick here to play Delhanro for free in your browser

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Delhanro

Play as over 100 heroes for free, right in your browser. This game is in the alpha stage and a lot of the graphics are currently placeholder graphics.TrailerClick here to play Delhanro for free in your...

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Voxel Rasterizer

I want to make a voxel rasterizer where each voxel is only 1 pixel but I'm debating on how to do it. Should I use a directX vertex buffer and just draw them as pointlists or would it be better to...

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"3D Artist" looking for some work to improve skills

Hello Guys,I work with Blender for some months now. I Want to further improve my skills in a team of nice people ^^.  If u have some work for me to do feel free to message me :D. 

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