Graphics Programming weekly - Issue 120 — February 23, 2020
sokol_gfx.h Backend Toura 3 part series that provides an overview of the backend implementations of sokol_gfx for the OpenGL, D3D11 and Metal implementation wayback-archive Bringing HLSL Ray Tracing to...
View ArticleLOTLW Devblog #13: Progress report
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1097560/announcements/detail/1717498056866411425]here[/url].Read more
View ArticleLOTLW Devblog #13: Progress report
This is a follow-up to "LOTLW Devblog #9: The new development plan".This is how the plan looks now:Done:A huge chunk of features has been completed. Amount input system. Bartering. Inventory system...
View ArticleWe did it! Finally released on Steam
Holy cow it took for ever but lil' Sherman has finally been released on Steam.A cause tower defense shooter take takes a bit of strategy, perfect for all...
View ArticleLOCO Railroad - model railway simulator [DEMO available]
LOCO Railroad - model railway simulator Playable demo v0.06 http://locorailroad.com/downloads/
View ArticleList of Physics and Math books for animations, simulations, and games
Books:2004 - 04 - Beginning Math and Physics for Game Programmers - Wendy Stahler - 504 pages2004 - 12 - Real-Time Collision Detection - Christer Ericson - 632 pages2010 - 01 - Game Physics Engine...
View ArticleAnimation Programming question
what are the different types of animation programming? I mean like there is zone, octree, BSP for levels are there different type of animation like that for animation?
View ArticleConverting from DirectX 9.0c to DirectX 11
Hi, I'm currently converting an old DirectX 9.0c project to use DirectX 11. I'm looking to find the equivelant replacement of the following DirectX constructs used in DIrectX 9.0c: D3DXMATERIAL*...
View ArticleAssign shared pointer member
Hey guys, I am developing my game engine and got stuck trying to implement shared pointers in some of my classes.That is the situation: I am trying to pass a CONST REFERENCE shared pointer to a class...
View ArticleMaking a Physical Card Game, need more opinions!
Hey all! My friend and I are making a card game and don't have quite enough time to test it very consistently. It's a card game similar to MtG and Hearthstone, with the difference of there being no...
View ArticleReLU as a literal switch
The ReLU neural network activation function as a literal switch.The variance equation for linear combinations of random variables as a route to a general associative memory...
View ArticleDrift Worlds - Over 20 months of solo development.
Drift WorldsAfter years of solo development I am excited to finally say I have released my pride and joy, Drift Worlds. Drift Worlds is an arcade racer that meets real world graphics. It has aspects of...
View ArticlePrinciples of Iterative Game Development
As always you can join our DiscordA very popular design methodology in the software industry is the agile methodology. The agile method relies on fast iteration whereby you constantly present the...
View ArticleStouthollow Tales
Join the discordYou've inherited an item shop! Congratulations and welcome to Stouthollow! Your parents have been running this item shop for as long as you can remember. But it's finally time for you...
View ArticleHelp with a beginning project
Hello. I have just a little knowledge about programming, and I would like to make my simple first project in Java using Netbeans. I would like a program to first randomly pick one out of lets say 20...
View ArticleRewrite secret maryo chronicles on SDL only with any GUI library
Im have no idea how do it i know few programming languages but dont know how to proced in gui and fixing code on github.Looking for answers i know GIT a little but i will be use gui interface on...
View ArticleHelp me to understand BVH
I have been looking into https://worldoffries.wordpress.com/2015/02/19/simple-alternative-to-clustered-shading-for-thousands-of-lights/ andhttps://www.3dgep.com/volume-tiled-forward-shading/Both talk...
View ArticleMemory 'management' for dynamically sized objects
Hey all,I'm struggling a bit with defining the approach of handling allocation for the mesh instances in my 3d scene class. Some remarks:I want to be able to identify them using a unique numeric ID...
View ArticleDev Diary #108 - Last Week, In Summary 07
Hello and welcome to the 60th Dev Diary, the short version!Last week was quite uneventful, as most of the week was spent with resting, but I did manage to do the following;Created some new story...
View ArticleGame trailers & Video game creatives
Hello! We are Soft Ears Studio and we are developers video creatives for your projects and games. Some of ours work:Game creatives: Game trailers: More of our woks...
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