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Pros and Cons of Dialogue Saved or in Code?

I'm working on the design of a dialogue system, and I'm wondering about pros and cons of where and how to store the dialogue. The two key ways I'm looking at right now, are 1) store it in a JSON, XML...

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LIFE'S A BIG HOT MESS, WIPs & FIRST TEST FOOTAGE?

#LIFE, LIFE? WHAT LIFE?I don't even know where to start. Originally, this would've been my next, scheduled update for my project, but it got derailed. So hard in fact that now I can wholeheartedly say...

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ACotGK: The Mirror of Fauglin

The Accursed Crown of the Giant King is an old school role-playing game, single player, party based. It will be released in 2020 for Windows, Mac, and iOS. ACotGK is by Merry Prankster Games, and you...

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2020 GDCA to Honor Adventure Games Creator Roberta Williams

Organizers of the 20th Annual Game Developers Choice Awards (GDCA), the premier accolades for peer recognition celebrating the industry’s top games, studios and developers, will be honoring the...

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Labyrinthine Devblog #9

Original Version: https://www.valkogames.com/labyrinthine-dev-blog-9/Thanks for your patience in waiting for the devblog, there’s been a huge amount of discussion over the past couple of weeks and it’s...

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Labyrinthine

Labyrinthine is a cooperative horror game focused on delivering a terrifying experience for up to four players online. The game takes place within a labyrinthine maze filled with nightmarish creatures...

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DevLog # 2: Audio Moodboard

 I've been looking for a general vibe for this game, and since the beginning of the project, I thought a lot about WAR's “Don't Let No One Get You Down.” It's somber, comforting, and you want it to go...

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How to implement a stack allocator ?

Hi !I wonder how to implement a stack allocator and how this prevent from memory fragmentation ?Can help me ?

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Unity, Gain staging, and it's mixer's meters.

So, I was mixing our game and doing some gain staging and I noticed everything on Unity's mixer was peaking at like -16db which I thought was SO LOW for a bunch of really loud sounds. I got into a big...

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Provide a generic funcdef for application functions

I have a use case for a generic funcdef where all functions should be accepted for the parameter. This is the code that requires...

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Delhanro - Play as over 100 heroes for free, right in your browser

This game is currently in alpha and a lot of the graphics are currently placeholder graphics.TrailerClick here to play Delhanro for free in your browserCheck out the Delhanro gameplay videos!

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New Hero Added 02-27-2020

New hero added: Green MarioClick here to play Delhanro for free in your browser

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Delhanro

Play as over 100 heroes for free, right in your browser. This game is in the alpha stage and a lot of the graphics are currently placeholder graphics.TrailerClick here to play Delhanro for free in your...

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EOTH

A classic ARPG concept, built upon the legacy of older games.In the demo, you'll take up arms as a trained soldier, and fight your way out from a deadly cave. You will face wretched monsters, beings of...

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Drift Worlds - Over 20 months of solo development.

Drift WorldsAfter years of solo development I am excited to finally say I have released my pride and joy, Drift Worlds. Drift Worlds is an arcade racer that meets real world graphics. It has aspects of...

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FPS style player collision resolution around corners

I want to make my character slide along the correct wall when its bounding geometry collides against a corner (AABB/elipsoid intersecting two walls.) Zeroing out the negative projected velocity along...

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Tracked Mind

Hi! My name is Mikael Henriksson and I’m working on a project called ‘Tracked Mind’. Tracked Mind is a single player first person horror game with a 'Scandinavian folklore/Norse Mythology' theme set...

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Serializing and de-serializing dictionary

hi,I registered a class and methods that should serialize and de-serialize a angelscript dictionary object (addon) from C++.In order to do that, I should be able to iterate on dictionary structure,...

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Need some help with stencil buffer.

I have been designing a object outlining method for my home-grown game engine.  I thought the stencil buffer would do it , but I have having problems with the results. I have been trying to make...

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