Quantcast
Channel: GameDev.net
Viewing all articles
Browse latest Browse all 17625

Graphics Programming weekly - Issue 125 — March 29, 2020

$
0
0

Hierarchical Depth Buffers

  • the article presents what Hierarchical depth buffers are, what they are used for and how to generate them
  • two different techniques for calculating these buffers are presented
  • one pixel shader based method and a compute shader variation
  • the compute shader variation is designed to only generate a single MIP level, not a full MIP chain
  • presents a performance comparison between the two techniques

[Video] Commandos Cone of Sight FX in Unity | GPUMAN

  • the Unity tutorial explains how to implement a cone of sight that is occluded by objects
  • intersection with the primary scene depth buffer allows constraining …

Viewing all articles
Browse latest Browse all 17625

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>