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View ArticleI'd like to rant about my gamedev experience. (5 years+)
tl;dr: Made a lot of shit, some finished, some not finished. Actual vision never implemented because it's a fantasy mmorpg and I'm just 1 person and not 50 people. Might have run out of energy. No this...
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View ArticleIdle Wizard
Good afternoon, we want to bring to your attention the project of our friends:)https://store.steampowered.com/app/992070/Idle_Wizard/The GameIdle Wizard - RPG/Idle hybrid about becoming the most...
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View ArticleRendering Points in Unity
I'm trying to render some points in unity but can't get it working… here's my code. I think maybe it has something to do with the shader I'm using? Not sure tough m_ptOb = new GameObject();...
View ArticleAutomata, Virtual Machines and Compilers
Greetings! I'm about to step into a bit larger topic that does not seem to be related to games directly, but it actually is. The whole topic is about automata, virtual machines and compilers (and not...
View ArticleGraphics Programming weekly - Issue 125 — March 29, 2020
Hierarchical Depth Buffersthe article presents what Hierarchical depth buffers are, what they are used for and how to generate themtwo different techniques for calculating these buffers are...
View ArticleZibbs - Alien Survival. Devlog #12: Alien Hunt
Hello everyone, Killing people in the game will have consequences. This will affect such parameter as "Rumors". When this parameter exceeds a certain value, military agents will come. A helicopter...
View ArticleClip planes for large planet rendering
Hi everyone,I've got a question about how to set the clip planes for my camera when rendering real-scale planets. I think I've got most things figured out (render the scene with camera at the origin,...
View ArticleHiBOTCHi
What started out as a Tetris/Slay the Spire mashup has progressed through iteration into a game about cooking & serving customers. Match three (or two, or four) falling foods by manipulating their...
View Article"Transparency" Update
This update was focused on making behind-the-scenes functionality more apparent to players, so they can better understand how these in-game systems work and thus have more fun playing!Full...
View ArticleIsle Of Spirits
In Isle Of Spirits, you play a castaway on a particulary uncommon uninhabited isle.Player starts on a procedurally generated isle and have to craft stuff from resources found on the isle to survive....
View ArticleIntersecting ORCA lines finding non-optimal solution for fast units
I've decided to implement my own algorithm for optimal reciprocal collision avoidance. It doesn't use linear programming, but iteratively projects velocity on intersections of ORCA lines and checks if...
View ArticleBest approach for building multiplayer online card games like UNO
Hi all, I am NOT a game developer but a web developer as of now. I have an idea of a multiplayer online card game like UNO and I would like to understand what would be the best architecture for...
View ArticleMuspell early gameplay
This is a short video showing early gameplay elements of Muspell.Read more
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