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Realism vs fun for a sandbox game

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Hi there, 

I am currently developing a 2D top-down sandbox game in my spare time. The game revolves around collecting resources (which are each standard sized tiles in the game) to build various machines and components. My question is, does anyone have any ideas of how these resources could be stored and used, in my opinion there are two current routes of managing this:

  • The (in my opinion) unrealistic route of having containers which store these resources, such as in Minecraft where everything magically fits within a chest or container of some sort and there is the concept of …

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