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3D Cars

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3DS Max Cadillac Cien Concept Car

A simple 3D car using 3D Studio Max and OpenGL. The car was modeled in 3DS Max and exported to OBJ 3D model, and finally loaded in OpenGL program to make the animation.  Shadows: Only simple shadows in...

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OGRE 3D Hydrax Terrain Demo

Showing a simple OGRE Terrain Demo using OGRE 3D Engine and Hydrax/SkyX plugins (Directx Render System). 

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Codeboks C++ Projects

Welcome to Codeboks, your favorite source for all things Coding. We’re dedicated to providing you the absolute best of data.You Learn Multiple languages C++, C, Python and provides Projects and other...

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Airplane Harrier vertical takeoff OpenGL Demo 2

A simple 3D Demo using OpenGL. Showing a simple Airplane Harrier vertical takeoff Demo. Using C++ and OBJ 3D loader.  Shadows: Only simple shadows in horizontal planes. Particles: Simple smoke particles.

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OpenGL Underwater Effect - Caustic

A simple underwater demo using OpenGL. Showing a simple underwater caustic effect. Using C++, OBJ and MD2 3D loader.  Shadows: Only simple shadows in horizontal planes.

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OpenGL Underwater Effect - Caustic 2

A simple underwater demo using OpenGL. Showing a simple underwater caustic effect. Using C++, OBJ and Milkshape ASCII 3D loader. Shadows: Only simple shadows in horizontal planes. Particles: Bubbles...

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NeoAxis, HeadCrab meat, Half-Life: Alyx, no VR

  

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Voice actor for Testing Roles

Hey everyone, I just wanted to share my work with you all. I’m a voice actor, and I’ve being voicing for several different companies over the past few years, and I wanted to get out of my comfort zone,...

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Looking for beginner in coding to start hobby project game

Hi all, I am so happy that I discovered this page.Who I am ? I am 27 year old man who loves drawing and digital art. every day I am learning more about art and graphic, spending all my free time with...

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Help with Understanding Gradient Band Interpolation and it's use in Camera...

Is there anyone who is proficient enough to help me understand how I could implement the Gradient Band Interpolation Technique in 3D space. If you are looking for payment to guide me Through it I am...

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Drawing a quad using glOrtho work fine alone, and so does my shader-based...

As the topic title says: drawing a quad using glOrtho work fine alone, and so does a shader-based quad, but together it's disaster.Can you spot an error in my code / logic? Thank you so much for any...

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Hide non-rendered objects

hello guys!I have a question regarding cleaning objects:I'm working on a networked game where the server send each client states of objects that are nearby that player on each tick, which the client...

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Looking for fellow game passionates from every skill level to brainstorm and...

Hi all!My name is Jaimie and i am a last year engineering student. I am a great programmer but for some reason i never manage to finish my projects on my own. While i am great at programming i tend to...

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Game creating by level

Alright im just starting to get into game creation. I know the basic of C++ but nothing about rpg creation. I will be using Unity as a game engine and was wondering if i can start my game creation with...

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AI PVPer in Silkroad Online

IntroductionHello! My occupation is a C++ software developer in autonomous driving. I'm in the process of creating a bot for the old Korean MMORPG called Silkroad Online. I'm very interested in...

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Realism vs fun for a sandbox game

Hi there, I am currently developing a 2D top-down sandbox game in my spare time. The game revolves around collecting resources (which are each standard sized tiles in the game) to build various...

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Vulkan barriers not working as expected.

Hi, I have a stream compaction algorithm based on a few compute shaders using a prefix sum. First, a number of scan passes, then a number of add passes and then the compaction.It seems that something...

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Graphics Programming weekly - Issue 127 — April 12, 2020

Evolving Path of Exile's Rendererthe talk presents an overview of rendering features developed for Path of Exileshowing what constraints the game provides and how it enables these implementationsPoint...

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How imortant is fresh inspiration?

Before i decided to start developing games i was a music composer. I have observed that each time i’ve composed something influenced be new music inspiration i have finished with shallow composition...

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