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How to get really long draw distances?

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[C++][raw DirectX11] 

I'm working on my engine atm and was wondering what is the best way to achieve really long draw distances. The longer the better, like I'd like to be able to see pixel sized objects. (Maybe not that long but I'd like to play around with it) (Also the performance is not an issue because everything is extremely low rez). The problem is that at the moment even on a small terrains I'm already hitting the camera's far plane. I know I can just increase the far plane but I've …


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