Unity DOTS Life Tutorial entities 0.4.0 preview.10 #3 CommandBuffers, Tags &...
<<Previous Tutorial Next Tutorial>>This tutorial covers using CommandBuffers, Tags and WithAll() to reduce the number of entities processed in some steps. Also using [UpdateAfter()] and...
View ArticleUnity DOTS Life Tutorial entities 0.4.0 preview.10 #4 Interfacing ECS and...
<<Previous Tutorial Next Tutorial>>This tutorial covers a simple interface between entities and GameObjects. This will be used along with the ChangedTag optimization to speed up the FPS by...
View ArticleUnity DOTS Life Tutorial entities 0.4.0 preview.10 #5 SharedComponentData &...
<<Previous Tutorial Next Tutorial>>This tutorial covers a SharedDataComponent & Chunk Components. This will be an attempted speed optimization by reducing the number of calls to render...
View ArticleUnity DOTS Life Tutorial entities 0.4.0 preview.10 #6 ECS unit testing
<<Previous TutorialThis tutorial covers writing unit tests for ECS. This is a practical tutorial on the process not an essay on what to test. If you read nothing else read the IMPORT: box below...
View ArticleCompTIA SY0-501 Exam PDF Questions [2020] - Latest Exam Dumps
Real CompTIA SY0-501 Exam Questions [2020] and obtain 20% DiscountHundreds of candidates attempt and check out to pass the CompTIA Security+ SY0-501 CompTIA Security+ (699 questions) exam simulator...
View ArticleOwl Shooter (Manager Killer) - DOOM like FPS
A 3D shooter requires 3d artists, animators and sound engineer. Good day. The project is unequivocally non-profit and applicable to such tasks: - go through the entire sequence of the project’s...
View ArticleOwl Shooter (Manager killer) - Full 3D first person shooter
Test build from 11 september 2019.Download link Build includes full first location, one half of second location. There are two languages supported: english and russian. Input (controller's) settings...
View Articlepygame - jerky movement in general
I've got a huge issue with pygame. Movement is always a bit jerky, even if the code is as simple as can be. Try running this simple example which moves a rect by 1 pixel at 60 FPS: import sys import...
View ArticleHow to create all 3d Architecuture on one file?
Little background. I am currently developing First person game like project. For that I am making 3d Architecture on the software 3ds max. The project has over 25 rooms which will be present on one...
View ArticleThe Forestale
Help the fast like wind rabbit Alex save the world of the forest tale in the world's first platformer on the GZDoom engine. Challenge the monsters and mechanisms in the the fairy tale world after a...
View ArticleHow to create all 3d Architecuture on one file?
Little background. I am currently developing First person game like project. For that I am making 3d Architecture on the software 3ds max. The project has over 25 rooms which will be present on one...
View ArticleHow to get really long draw distances?
[C++][raw DirectX11] I'm working on my engine atm and was wondering what is the best way to achieve really long draw distances. The longer the better, like I'd like to be able to see pixel sized...
View Articleproblem with .dae files
I am checking the vertex_weights.and i understand that the <vcount> is supposed to hold how many nodes it uses but.I read you said that this should have 1 value x points.I know the number of...
View Article24x7assignmenthelp
We process the assignment requests of students in a really fast manner and our 24x7 live chat facility ensures that all the queries are resolved on time. Work is always delivered on time and if any...
View ArticleFor a small game dev startup is it better to build a f2p game with micro...
Hi,I'm in the process of building up a small team of 6 people to build a game.The purpose ofcourse is going to be monetary as it wont just be a bunch of friends making a game in their free time and am...
View ArticleRoad Monster
The game is called "Road Monster" and includes timing, logic and balancing.Link: https://play.google.com/store/apps/details?id=com.ArcticGamesLtd.RoadMonsterWhat do you think about this?
View Article