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This tutorial covers a simple interface between entities and GameObjects. This will be used along with the ChangedTag optimization to speed up the FPS by 4x~10x depending on how active the life is, at the cost of extra startup time. If you already have Monobehaviour based project and just want to switch one a portion of the code this is useful.
Build tested on entities 0.4.0 preview.10 & Entities 0.5.0 Preview.17. Packages used are shown here

The source is at https://github.com/ryuuguu/Unity-ECS-Life.git . The Zip …