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This tutorial covers a SharedDataComponent & Chunk Components. This will be an attempted speed optimization by reducing the number of calls to render GameObject by have each GameObject cover a 2x2 square of cells. It will show usage of SharedComponentData and ComponentData used as Chunk Component.
Build tested on entities 0.4.0 preview.10 & Entities 0.5.0 Preview.17 . Packages used are shown here

The source is at https://github.com/ryuuguu/Unity-ECS-Life.git. The Zip file of the project is at http://ryuuguu.com/unity/ECSLifeTutorials/ECSLifeTutorial5.zip
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