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Synchronize Skills & Abilities between Server and Client

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Hello guys, I have been working on a Co-op rpg for quite a while now

I've setup a server and client which synchronizes position and rotation very well, using a quad tree to optimize performance.

And now I have tackled a design dilema which I'm not sure which solution would be “better” to solve the problem:

The design issue I have is how to synchronize skill-result across the network.

In my scenario each skillEffect can have a unique implementation of what the effect can do, no generic constraints whatsoever, and those skillEffects are stored in a dictionary which …


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