I'm learning to use opengl and things have been going well for the last week. But I ran into an issue when trying to render both 2d and 3d objects using batch rendering. What i've read about vao's is that you can use them but you don't have to. Opengl will create a default one, unless you are running the core profile which you will have to create one. But you can just ignore them if you want. But by using them you are supposed to be able to just bind the vertex array that is associated with t
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