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Controls overhaul and Squad possession

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Controls overhaul and Squad possession

Sometimes development doesn't yield a screen shot because it's behind the scenes. This is mostly one of those cases. The entire human input system was overhauled to be far more flexible and support more devices at the same time. The controls before while being able to be personalized, were universal. Different screens really needed their own set of defined controls, and with the main simulation/piloting screen taking up most of them, very few keys were left for other screens, and certainly not ones that made any sense. Also, the joystick support was rather hard coded, and really …


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