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'U-MMMO' DevLog - Day 7

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It's been a quick week.

The milestone for the month was to create an account login system that stored character and item data, and be able to retrieve that data through the client.

I'm happy to report that the first major hurdle has been crossed. Albeit roughly.

As it stands now, the user can start the game and be presented with 3 options. Login with saved credentials, create an account, and login with a different username and  password that isn't saved on the local machine, but with the option to save it.

The "Create an Account" page …


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