I spent some time looking at alternatives to deal with light culling and came upon clustered shading. Now there are a few resources on how it's done online, but implementations differ a little bit every time.
One thing that warrants attention is a talk by Ola Ollson that he gave in Brisbane, which you can find here https://www.youtube.com/watch?v=uEtI7JRBVXk
In there he said thathttps://pastebin.com/FDqGvpGEof implementations create them for all clusters which is wasting time. I thought about it some and came up with something that might or might …