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Soluble Fish Games publishes City Shark

A scene from City Shark

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Soluble Fish Games publishes City Shark

City shark has been released on App Store and google Play

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City Shark

New York City 2100. In a world submerged by a hundred feet of melted ice cap water is one shark, one shark engulfed in a rip tide, can you find your way through the rubbles and emerge victor...

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Dev Blog - The Art of Dodge ... in the ARPG Natural Balance: Chronicles

We are back for our second Developer’s Blog, this time it is about dodging in an isometric Action RPG.Personally, I can’t count the number of times that I thought, “wow, I could have avoided that...

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Natural Balance: Chronicles

GAME DESCRIPTION:   Natural Balance: Chronicles is a single player isometric Action RPG that is designed as a four-part mini-series. Each release will allow you to experience two stories that revolve...

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Since Sequential Impulse remove constants, How do I use a constraint that has...

So I've written a constraint for keeping an object at a fixed distance from a fixed point,you can call circular constraint (it is in 2D), so the math equation for this is : (x-2)^2+(y-2^2)=1,assuming...

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Clustered shading thoughts

I spent some time looking at alternatives to deal with light culling and came upon clustered shading. Now there are a few resources on how it's done online, but implementations differ a little bit...

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Looking Glass Releases HoloPlay Core SDK

The holographic display company, Looking Glass Factory, announced today that it has released its HoloPlay Core software development kit (SDK). With it, users can create a wide range of integrations...

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Saturated Outer Space Screenshot | Moon Pig

Love the moon pig concept

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BI - Devblog[#3]

Good evening everyone!In today's DevBlog, we’ll talk a bit about the promised inventory and how it works.Shop MechanicWhen we thought about the inventory, we wanted to make a traditional store, where...

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Barbarian Invasion

Isometric mobile game in TD style which i made with my friend in our free time) The project is done for educational purposes, we learn during the project, so there will inevitably be bugs and errors)...

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Making a game in 2 days :)

In todays video i'm making a game in 2 days as a challenge on unity. If you enjoy the video you can subscribe cause that helps me a lot 🙂Here's the video: 

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DirectX12 - HLSL resources/tutorials?

Hi,I am using HLSL/Dx12 to write an engine, but I am having a difficult time finding decent modern tutorials, most specifically, HLSL ones. The ones I've found use archaic syntax etc. Any you'd...

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RWStructuredBuffer werid behaviour

Hello All,I am writing a compute shader that calculating Grid frustum for my tiled forwarding rendering demo using Directx12. However, I am having a very strange issue of writing results to my...

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Marching Cubes Geometry Shader

Does this sound right?Make a buffer with 8 attributes – a vec4 for each of the 8 points in the marched cube. That's a lot of attrib pointer function calls, but it should be fine… hopefully better than...

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A Sibling's Tale

Life is good for a little girl named Sally and her brother, Dominic. However, an evil feline named King Kat decides to kidnap the two and threaten to harm the both of them! With your call, choose a kid...

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The Adventures of Micah: The Quest to Save Sarah

Meet Micah, a 12 year-old boy genius who invents all sorts of high-tech gadgets and gizmos to help those in need. He is also a crime-fighter who is always foiling the dastardly deeds of the evil troll...

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Is there a BBCode or something on the BLOGS and Forums for INLINE CODE?

TL;DR : Is there a way to do a inline code block on this site, on the Blogs or on the Forums?I know that you can click the “add code block” in the button bar… but sometimes you want to just quickly...

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I have the bare bones of the application up and running again!!

G'Day… So I decided to get back to my hobby Text Adventure Game project a week ago or so, but going has been slow. I have been fluffing about a lot in BodHi (a super light weight build of Ubuntu),...

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Win32 Window Question

Hi Guys,Is there a way you can send all messages from a focused child window to the parent window?I have a scenario where I don't have access to the parent windows callback function and only have the...

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