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Deferred Rendering Demystified

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This article is a design article about implementing deferred rendering. The motive behind it is that while there have been many articles and presentations about the concepts behind deferred rendering (for example, the article about deferred rendering in Killzone 2), there is very little information about how to approach it from a design standpoint. This article aims to do just that. The article is accompanied by code that implements a deferred rendering framework, and is somewhat a development journal of that framework. You can get the code from the SVN repository of the open source 3D rendering engine, Ogre. The …


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