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RogueLike 2D RPG

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I am working on a 2D Roguelike RPG with a unique concept. The whole game takes place in a procedurally generated dungeon. Each character can be one of 4 classes thief, warrior, mage or hunter. The character's skills are determined by the combination of class and weapon and each combination has a unique passive. For example, 2 handed warriors are immune to light CC (slows, attack speed slows), dual wielding warriors stay alive for 3 seconds after they fall below 0 health giving them a chance to lifesteal back which resets the passive upon reaching higher than 0 health …


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