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How to increase the width of a sprite.

I am a beginner, learning, and trying to build my dream game using unity.I bought a GUI pack from the unity asset store.I am trying to build a UI like below. This should be on canvas. Now, what I have...

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Power Micah vs Trekker

Micah takes on one of his superhero forms, Power Micah, as he chases down Trekker to stop him from his plans of world domination.DISCLAIMER: My older brother, Matthew Barga, created this. I just added...

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New Devlog For My Upcoming Game :)

In todays devlog i added a new trap, a new world and much more…Here's the video: 

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Episode 27; Our Games Podcast In The Top 40 Gaming Podcasts Of Feedspot,...

Esports and Legal is the topic of today’s gaming podcast. Next to that also the item Reed Thinks about esports,Also update on Nordic Game and Indie Games in the spotlight.It is amazing to see how many...

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Immersion in Video Games - Footsteps

Lately I have been working on improving the sounds to allow for a better player immersion. On this video, I go over the improvements done in the footsteps system and sounds, and how it has impacted the...

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Pursuing a Gaming Career

I'm a 2nd year college student pursuing a BA in Game Art & Development degree (having fun so far) and I've been thinking about what gaming career I should choose after I graduate. The amount I get...

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Indie Game Devlog: Umbra Mortis

Everything you need to know about this project is on our official website and social media. ►Official Website ● Twitter● Instagram ● Facebook ❤️️ Discord Crew❤️️   

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Enemy movement off

I have this program that has an enemy walking back and forth on a platform.  The display is in three parts, in the middle part the platforms scroll in the opposite direction of the player.  This gives...

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To Start

Hiya! Thanks for checking this place out. I'll be explaining what the game is over the next few posts to set the scene. The game is technically in “Closed Pre-Alpha”, and all names are subject to...

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State-of-the-Art SkyBox Rendering

So I'm just looking at doing a simple skybox that samples a cubemap.  I can think of two main ways I'd do this:Classic, geometry centered around the camera rendered at full depth.  I think I'd opt for...

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Heroic Conquest

It is the spiritual continuation of a project I have developed since I was approx. 10 years old code-named Heroic Conquest. It's an ambitious 3D multiplayer roleplaying game with skills, dynamic NPCs...

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Need a better DAW, suggestions?

I am a fruit-loops user but I do require a more advanced DAW. I want to use garageband on my Windows PC as my friends have told me it’s way better and doesn't crash at all. Any suggestions?

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2D Pixel collision detection

Hello everyone, my previous game which is using cocos v3x was using pixel collision detection from this post : Pixel collision detection for v3.x . Its works nice and properly.But now i want to upgrade...

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Dev Diary #120 - Last Week, In Summary 18: General Update

Hello and welcome to this weeks Dev Diary!Last week went by along the following topics;Gathering and brainstorming more ideas for the website and the game in general.Tutorials, tutorials, tutorials and...

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RogueLike 2D RPG

I am working on a 2D Roguelike RPG with a unique concept. The whole game takes place in a procedurally generated dungeon. Each character can be one of 4 classes thief, warrior, mage or hunter. The...

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Creating a 2D RPG Game With Unity

I've been planning on creating a 2D RPG game on Unity but I have a basic knowledge of C# so I'm not sure if this is do-able for an intermediate level person.Should I study C# more before starting this?...

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The future of open source games on MacOS

With the deprecation of OpenGL on MacOS and the most likely true rumors of ARM based Macs (that most likely support the Metal graphics API only), how is everyone handling open source gaming on...

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Flocking Question

Hello! This may be a rare question, but is there a way to make self-steering 2D Boids form into a specific shape? Precision is not necessary, I only need an idea of how to make them form into basic...

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Resources

The next thing on the to do list is resources. I will work on making units gather resources.  There are no animations just yet, a unit is a mere moving square for now.  When I will have art assets the...

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Is there a way to ignore threads?

Because I am getting very tired of seeing answers to that effing stupid "monkey/animal" thread…

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