With the deprecation of OpenGL on MacOS and the most likely true rumors of ARM based Macs (that most likely support the Metal graphics API only), how is everyone handling open source gaming on MacOS?
Are people building engines that target OpenGL and Metal? or Vulcan? Or is it even worth it to target MacOS anymore? Apple requires a paid developer account and notarization to even run apps on later versions of Mojave, is that worth the effort?
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The future of open source games on MacOS
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