Hey everyone! This is my 8th dev blog. Today, I'll be going over the new feature I'm adding to my battle system. Let's get started!
So, as those of you who have read my previous dev blogs will know, I've been planning to add a mechanism to my turn-based battle system that allows the player to time their button presses in order to deal more damage. I don't want it to be too difficult, because in a turn-based RPG, the amount of damage you deal should depend on your Offense stat, not on how fast …