Hello,
Thanks for taking the time to read. I work on a team with a custom game engine. The engine itself has been in dev for over a decade, and a handful of games have been released on it, but we only recently added an AngelScript layer.
I mention that, because the issue I am having deals with the AngelScript memory management/ref counting system, and I suspect the issue I am about to describe has to do with how AngelScript has been integrated to play nice with our existing game object system.
Our engine uses fixed width object entity …
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Memory Integration Issue Related to Function Delegates
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