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BaaS Mplayer Discord

https://discord.me/baas​Tons of folks here, including official staff from Microsoft PlayFab, Photon, Amazon GameTech, and 9 others 🙂 Collab with other mplayer devs and ask questions!

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Looking for some beta testers for a small goofy game -The Real Man Summer...

  Hello, I am releasing a small game this summer, and would like to get some outside opinions and testing for different machines for it. The job is not paid, but I am not asking much from the testers;...

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BaaS MPlayer Services Mega Comparison Sheet

BaaS Comparison - 2020 (PUBLIC) - Google Sheets.gb_2a:not(.gb_Wd){font:13px/27px Roboto,RobotoDraft,Arial,sans-serif;z-index:986}@keyframes...

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3D artist/animators wanted for a ARPG where you fight with spirits.

Hello. I'm a CS student and I want to make a complete Unity project for my portfolio. I've been in several game jams in the past.My games.I can handle the programming but I can't handle the 3D...

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ACotGK: Chapter 2 Map

The Accursed Crown of the Giant King is an old school role-playing game, single player, party based. It will be released in 2020 for Windows, Mac, and iOS. ACotGK is by Merry Prankster Games, and you...

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Monado OpenXR runtime development gaining momentum: version 0.2, multi-layer...

With the excellent (online) edition of Augmented World Expo 2020 in full swing this week, what better time to announce version 0.2 of the Monado OpenXR runtime for Linux! It's been a very busy three...

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NightRose Dev Blog #9

Hey everyone! This is my 9th dev blog. Today, I'll be writing about the free demo of my game that I am planning to release soon. Lets get started!Despite all of the dev blogs I've posted, I realized...

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Optim 1.2 Adds Real-Time, Interactive VR Collaboration to Unreal Engine

Visualization firm and software maker Theia Interactive launches Optim 1.2, adding a host of new tools to Epic Games’ Unreal Engine, including a ready-to-use template that allows for real-time...

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Memory Integration Issue Related to Function Delegates

Hello,Thanks for taking the time to read. I work on a team with a custom game engine. The engine itself has been in dev for over a decade, and a handful of games have been released on it, but we only...

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Video game cartography

Can anyone point me to some resource on how to create a game map. I don't mean the design, I mean the functioning, e.g. how to prevent players from going through walls. I'm quite new to this, in case...

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Best practices and std::unique_ptr

Trying to use best practices for C++ and I see that you should be using std::unique_ptr now. And coming from using raw pointers only I have some questions.When it comes to returning functions, if I...

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Looking for creatives to join a Pirate Based RPG game

Ahoy! My name is Jack and I am a gameplay programmer! Currently, I am working to get a new project off the ground: “Admiral of the Black.” This game will be a 3D pirate RPG based loosely around Port...

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ScreenShotSaturday

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Weekly Updates #77 - I've got an itch

Hey hey! It's time for another Weekly Update post! Last week was a bit slow, to be honest. Nevertheless, I've managed to do a couple of things... So let's get this thing started, shall we?Lights...

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Vaporwave Roguelite

This game is a yet-to-be-name classic Roguelite with a Vaporwave/Memphis twist to it.There's also relics, shops, weapons and gold (of course). It'll have a really classic level generation with paths,...

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A new deck-building game mode is in the works!

It's been about a month since my last update, and I've been working hard on fixing bugs, refactoring code, and improving optimization. In addition to improving systems that are already in place,...

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NeoAxis, Terrain

   

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Saturated Outer Space Screenshot | Space Engineer

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Saturated Outer Space Screenshot | Space Engineer

Do not forget to follow the link to the page on Steam and add the game to wishlist!https://store.steampowered.com/app/1054080/Saturated_Outer_Space/

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NeoAxis, C# events, decompilers

    

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