Does anyone have an idea how the path finding was done in cannon fodder? I know it is not a fantastic example of ideal path finding but I want to make a game of a similar nature and was interested in how they would have done it.
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Does anyone have an idea how the path finding was done in cannon fodder? I know it is not a fantastic example of ideal path finding but I want to make a game of a similar nature and was interested in how they would have done it.