Wild Terra 2: New Lands
Play your role in the life-filled medieval world controlled by players. Live on an inhabited territory or conquer New Continents in new seasons! MMORPG full of logically interconnected worked out...
View ArticleMove toward or from object like "Powers of Ten" movie.
Folks,I tried to google some sources but can't find good sources so far. Does anyone have good programming examples about moving toward or from object exponentially by using mouse controls? When you...
View ArticleProblems with creating a messaging 'hook'
Hi Guys,I am trying to catch a 'dragged file' windows message via a DLL I am creating (for a third party engine).I have the DLL currently talking with the engine correctly and it now ‘accepts files’...
View ArticleHi There! Need some help aha
Hi there!My username is Weeberson as you can see and i've recently installed the untiy game developing software, I've tried to learn how to use the software via the use of youtube tutorials exetra but...
View ArticleConcurrent modification of components in ECS
I have little game dev experience but trying to create an ECS based game engine. Components are stored in, and managed by, separate Systems, as i believe it's good SRP, and the most performant since...
View Article[Rev-Share] Yami is Looking for Artists and Animators
Rev-share Looking for More------------------------------Project Name: YamiProgram/Language: Unity using C#, version 2019.2.0F1, GitLab use for version control.What's Yami? check out our Pitch Document!...
View ArticleHow optimize dynamic scene rendring for the best performance?
Hi everybody,We are now in 2020 and here is the question: What is the list of the best techniques to improve the maximum the frame-rate of dynamic scene?Let say you have your scene which is an...
View ArticleDo you know a way to avoid memory fragmentation ?
Hi !How to avoid memory fragmentation, with C++ ?
View ArticleAdvanced Active Ragdoll Physics Game (Itch.io page updated!)
Below is a physics demonstration of my upcoming active rag-doll game including advanced and stable physics. With an upcoming split-screen mode this is the perfect party game! Game Features: Sandbox...
View ArticleThese bugs are still not fixed.
Email notifications still contain garbage css.Email notifications have turned themselves on again without any action on my part.Writing forum posts with two underscores still turns the text italic.All...
View ArticleCannon Fodder Path finding
Does anyone have an idea how the path finding was done in cannon fodder? I know it is not a fantastic example of ideal path finding but I want to make a game of a similar nature and was interested in...
View ArticleLeaderboard is LIVE
You can now see the top ships using the tab at the top called leaderboard. Those URLs can be copy and pasted into the app, so you can try them out for yourself.Read more
View ArticlePogChamp Platform : Play2Earn
PogChamp is an idea that's based around converting gameplay into IRL rewards. We want people to be able to casually play mobile games at their leisure and gain IRL rewards for their playtime. The...
View ArticleECS in Java
I was making a game (2D RPG) in java using libGDX. Started making classes Top Down aka Thing → Item → Animated Item → DirectionalAnimatedItem → Weapon → MeeleWeapon → MetalMeeleWeapon → Sword →...
View ArticleProblems Implementing Dynamic Indexing in DX12
I am very new to DX12 programming. I have been trying to create a very basic DirectX12 rendering engine.I looked through Microsoft's Dynamic Index Graphics sample. It seemed really interesting to me so...
View ArticleRecruitment for RPG Monster Collector
Good morning or afternoon to everyone, I'm here to announce that I plan to make a ROM or game with a playability similar to the Pokémon saga, I've been a fan of it for years and now I would like to...
View ArticleGraphics Programming weekly - Issue 116 — January 26, 2020
Learning from datathe article presents how ordering mesh data can influence rendering performancecompares different algorithms developed for this purposethe primary focus is on how to train these...
View ArticleFive Nations
Five Nations is a real-time sci-fi strategy game for PC platforms, Switch, and mobile. Encompassing tactical combat in space in real-time mixed with micromanagement of economy, construction, and...
View ArticleOutline Both Squares and Hexes
So I’ve been experimenting a lot lately with rendering lines on the ground, for the map in strategy and tactics games. Last post I already had this effect working for a square grid, but it wouldn’t...
View Article[Rev-Share] Looking for VFX Artist for Sci-Fi FPS
We are looking for a talented VFX artist to join our fledgling team of artists, designers, programmers and other creatives. If adding life to 3D models and playing around with particle effects sound...
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