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C++/Windows desktop: What replaced Direct Draw? Documentation on Microsoft is horrible

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Thinking of resurrecting an old project of mine, I previously used DirectDraw, and used a CImage class I found to do Blt the image to video memory, etc. The primitives I used were basic GDI calls: CreatePen, SetTextColor, FillRect, DrawText, MovetoEx, LineTo, etc.

Installed VS 2019, gamedev support.

I can't figure out how to get problems with my old code (DirectDrawEnumerateEx) so I'm trying to figure out what I should be using these days. I still want to use GDI if possible. It's a moving map GPS display, so was using Blt for smooth animation.

It looks …


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