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2D Owen

2D Owen is an arcade platformer in which you can explore 8 different worlds & experience a lot of adventures. Game features:- Run, jump, fly with a jetpack & hang-glider, ride a cart & do...

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Fast wow boost - 14 rules of an evil player

Do you want to quickly pump in wow, then our rules are for you1. Play only in DPS branches. We invest in increased damage and regeneration. To swing fast, you need to quickly kill and regenerate.2....

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x=1: Learn to solve equations!

Hello and good morning!My little android-app ‘x=1: Learn to solve equations!’ is finally available in the completely rebuild version 2.0.Its free and without any adverticement. Link:...

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hex style terrain grid

the amount of art work needed to have just one unit is discouraging, using a hexagonal grid will ease a bit the pressure. I know -2 animations is not much but with several characters/units the...

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Looking for programmers, artists and designers

Project Name: 2D Arcade GameEngine: Unity EnginePlatform: Android, IOS, Amazone (Mobile)Info: 2D Graphics & Assets, animation, more information will be provided through face-to-face...

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A subcategory for modding?

I think it would benefit the place a lot, attracting new people and new ideas, if modders had their own category. It's game development, IMHO, and I hear a lot of especially young talent starts there.

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Neon Flytron

Dive into this fascinating neon world! Dodge traffic and moving bridges, fly between trains, and through giant fans. Use a shield to avoid obstacles. Watch neon signs passing by your side, while you...

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CoinBlaster

Hi, thank you for your interest in my project 🙂It´s still on development and i´ve just created this page because I need some ideas for it. It has a graphic engine called “Stapel2D” (now know as...

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ACotGK: MacOS

Check it out!ACotGK on MacOSUp and running on MacOS! Still some issues (so many issues!), but getting there. iOS after that.Read more

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Templars Closed Alpha v1.1 Devlog

v1.1 Updatelog————–-All melee weapon damages now apply “push” force to the character, receive hit animation was added for all character classes.Hitting the head bone now multiplies applied force.-New...

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Stable Cascaded Shadow Maps

Hi, I am trying to implement stable cascaded shadow maps but I am still getting shadow shimmering.Here is my code for non-stable CSM (the part where you calculate all the lightviewprojection...

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More physics squared, better shop gui - Devblog #7

Day 5 - “Moon”Gravity physicsYou know what? Gravity is an interesting thing. It's sometimes fun, but it's also annoying. Especially when it accelerates you so much, that you literally go through the...

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Suddenly receiving e-mail notifications for everything

After making a recent post in the graphics forum, I've been receiving e-mail notifications seemingly for unrelated topics/threads being updated.  These always arrive with the subject “poster replied to...

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After Building and Run the game act different.

Hello, i am very new in programming, so from a lot of things, i am very confused of course, but most of them i am able to sort out by google out, but here I really don’t know. - C#So, i somehow make my...

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looking for resources for Voxel Editor development

I am an experirenced opengl dev making 3D tools (but not games) for a while now, and my potential next project is a voxel editor similar to Voxedit or the editor in sandbox.game.I am looking for...

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C++/Windows desktop: What replaced Direct Draw? Documentation on Microsoft is...

Thinking of resurrecting an old project of mine, I previously used DirectDraw, and used a CImage class I found to do Blt the image to video memory, etc. The primitives I used were basic GDI calls:...

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How to rotate a line around a point?

I have tried everything around the internet and nothing worked. I'm pretty sure I am doing something stupidly wrong.Basically, I have a line which is drawn (startX, startY, endX, endY) and I want to...

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Spelunky: a Study in Good Game Design

Spelunky: a Study in Good Game Design - Blog of Alconost Inc. - Medium=o&&o!doctype>

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Game Translation Fails - Common Causes and How to Avoid Them

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I Played R:WM With Other People For The First Time And I Can't Wait To Do It...

We've reached a turning point in the development of R:WM. Until this week, to one degree or another, we've been creating a foundation. As of our most recent play test the foundation and superstructure...

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