Maiven - Feedback Much Appreciated!
Hello fellow gamers and devs! Seeking feedback on the early game prototype I just released. It's an alternate reality game focused on improving one's financial habits. With minimum features and...
View ArticleKitty Pawpera
A mini rhythm game about singing with a quartet of strange cats. Will your performance be pawsome, or will it be a cat-astrophe?
View ArticleUI/UX Artist: "We're In The Lobby, Where Are You?"
Hi all. This is your UI/UX Artist Paul. This week I have the Multiplayer Lobby screen to show off for overhaul. This time I borrowed design elements from an older screen I had made, the Asset Screen,...
View ArticleWanderer
Wanderer is a free open source game engine so simple that I wrote this pitch in it:- Name: Decrepit shop MandatoryActors: - Name: Goblin Dialogue: Next: 9d07cdba-f7bf-47c3-9039-04df8102bd63...
View ArticleDo You Like C# Value Types? Here's How to Apply C# 7.0 Ref Locals & Returns
In this article, I'll show you how to apply Unity C# 7.0: ref locals & returns to simplify your game code and make your programming intentions clear when dealing with C# value types.Quick...
View ArticleTsugi releases GameSynth 2020.1, the new version of its procedural audio tool...
Tsugi, a Japanese company founded in 2011 by ex-Sony employees and specialized in procedural audio tools for game development, has just released GameSynth 2020.1. In one single tool, GameSynth offers...
View ArticleFrame delayed when Captured in Nsight
Hey,So I've been bashing my head against the wall trying to figure out what could be the cause of this.Basically, whenever I take GPU captures in Nvidia Nsight, it looks like my entire frame is being...
View ArticleProject IMP - MMORPG devlog
Follow me on the journey of creating an MMORPG. Along the way, I will share my experiences, implementation choices, techniques, decisions, tips and tricks, until the release.► Discord:...
View ArticleIsle Of Spirits
Isle Of Spirits is a chill and casual survival game in which you stranded on a desert procedurally generated isle.Explore the isle and collect resources to craft items and tools. Discover an infinite...
View ArticleSkeletal animation (ASSIMP) formula
I am trying to implement skeletal animation in my engine using ASSIMP. So far I have the model loading and rendering fine.. I am pretty sure the per-vertex inputs are set up correctly with the proper...
View ArticleBuild, Expand, and Manage (Socially) Challenge is Now Live!
After feedback from the community, the Build, Expand, and Manage (Socially) Challenge is now live.This challenge focuses on a theme of building and managing finite resources and economic constraints...
View ArticleGame Trailers
Hey guys! This may not be the appropriate forum for this kind of post, so I apologize in advance if I am in the wrong place.I'm not a game developer, but I do work in video production and I have been...
View ArticleModding in VR is here and growing
Latest update from us for VR developers, is full cross-platform mod support for VR games. We're excited by the update because modding is an awesome way to push forward creativity, and VR is one area...
View ArticleOne light is hiding another light in Unity
I've got a vehicle with working lights, but I'm having a weird issue where when I activate the headlights (which includes headlights and tail lights) everything turns on fine, but when I turn on the...
View ArticleFearless World
This game is designed for one and two players. The game has three modes (for two players, war, collecting coins). History mode will be available later. Also in the game there are several characters...
View ArticleYet another assimp question
Hello, I'd like to know more about the nature of a certain piece of data in skeletal model formats that we tend to run into making games.For a while already, I had assimp as a dependency to my...
View ArticleRTS CD
I`m designing the collision detection system, it`s a basic thing but I forgot how it`s done (I had it once working). Do I need to check three out of four tile corners to get a collision?CBody...
View ArticleEven more physics, first shop guis - Devblog #6
First of all, I decided to change the blog style a little. Since I think there are more game developers or beginner game developers, than non-game developers, now it will be more like “from developer...
View ArticlePathfinding (2)
I`m looking to perfect my pathfinding algorithm. When you use A* the main reason you check the neighbour tiles is because you want to see if you can advance the current track/there are no obstacles in...
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