Cross Platform Mod API & SDK
mod.io is an API and SDK for hosting mods created by the team behind ModDB.com and IndieDB.com, similar to Steam Workshop, but with cross-platform support. It can be integrated in-game using the REST...
View ArticleDungeon Deep Patch Note #20200531
Patch Note #20200531A new update for Dungeon Deep has been released on May 31th, 2020. It introduced a new Scroll system, and added new optimization options to the game. We’ve also addressed a variety...
View ArticleDungeon Deep
DescriptionGreetings, folks. I hope everyone stays safe during this difficult time! I am here today to introduce you a roguelike puzzler presented by our studio, LemonSun Entertainment.Dungeon Deep is...
View ArticleiOS Game Development Framework Experiences?
Greetings everyone, I'm new to this Forum and mobile game development, but no stranger to commercial development in industry so please bear with me.I've just started messing around with iOS game...
View ArticleUse animation data from fbx file to do animation
I know how to read skinning data and animation data from fbx. what i dont know is how to combine those data to do animation. can someone help me? I'm following the article,...
View ArticleProject Escapes(Devlog 14) the floor is lava
Development log 14 Welcome to my new development log, In this video i show you some basic functionality and some new command blocks. I got some reactions to the last few video's that they want more...
View ArticleBlending two animations
I have implemented basic animation into my engine and now I would like to blend two animations together. The way I have it set up is there are AnimtionClip This is a serialized data containing its...
View ArticleTranslate vector to another coordinate system
I've started working with graphics and now managed to implement a fixed camera that looks at a specified point (target point) in world space. Now I wanted to implement camera movement like in Blender,...
View ArticleWhat makes a human different from monkeys/other animals
How does learning take place when we talk about animals. It looks like with humans learning doesn`t stop. Our learning process and that of animals overlap up to a point. It would seem that we break the...
View Articleneea a graphic artist for a 2d game
HelloI’m making a 2d game(50% done). i need a graphic designer to help me with the graphic design, you must also know a little animating as well. im doing this to gain experience so there is no money...
View ArticleRuntime crash with non-ref copy constructor
Hi, one of my users encountered a crash and I managed to size it down into a very small reproducable script:class Foo { Foo(){} Foo(Foo f){} } void Test(Foo f){} void Main() { auto f = Foo(); Test(f);...
View ArticleSéculos
Séculos is a game in which you must find ways to pass the time by doing various activities around the house you're stuck in. These involve minigames and light puzzles, which may lead to different...
View ArticleMemory Integration Issue Related to Function Delegates
Hello,Thanks for taking the time to read. I work on a team with a custom game engine. The engine itself has been in dev for over a decade, and a handful of games have been released on it, but we only...
View ArticleOTF charsets issue
Hello everyone.I am working on my own OTF parser on C# and I am currently stuck on charsets.I successfully parsed the list of charsets and found out that it contains several formats, which is not...
View ArticleNew Devlog For My Upcoming Game :)
In todays devlog i added a New Trap, a New Level and much more… Here's the video:
View ArticleThe future of open source games on MacOS
With the deprecation of OpenGL on MacOS and the most likely true rumors of ARM based Macs (that most likely support the Metal graphics API only), how is everyone handling open source gaming on...
View Articlelights turning on over time instead of instantly
Hi all, I'm working on some lights for a vehicle. I've got them setup through Unity's animator, using multiple layers. The animations themselves are pretty simple, turn signals just switch the enabled...
View ArticleMore physics, maneuver mode, docking system, brake system - Devblog #5
Day 3 - “Loon”Main featureTopic for June 3rd was “Loon”. Quite weird topic for game, especially when the game is about space and resource management. Anyway, I decided to add a new ship - shop: “Don't...
View ArticleMaiven
ARG at the intersection of gaming and finance. The goal is to help each player improve their spending habits by utilizing in-game mechanics. Level difficulty is based on individual player's real-life...
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