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Pipe adjustment, fluid-based-coloring, radar and 4 new engines - Devblog #9

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Day 7 - “Cartoon”

 

Pipe adjustment and fluid-based coloring

As you might have seen, pipes previously weren't rendering properly. Well, now they are. This was quite easy. Simply checking for pipe neighbor positions and, basing on that, choosing what pipe variant and in what rotation to use. Also, when there is fluid in some pipe/machine/tank, it will be colored with fluid color, basing on how much fluid is in this entity. Unfortunately, fluids don't spread through pipes yet, but they will.

Radar

There was one huge problem with flying before. If you went too far, you …


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