Hi, and welcome to this weeks Dev Diary, the short version!
Last week went along the following topics;
- Character interaction logistics - how to make interactions as simple as possible, while retaining the immersion. (on paper). Some case studying was made from Kingdom Come: Deliverance, how to do and how not to do some of the interactions.
- Weighting the options for the direction I would wish the first title to go; Either the RTS elements are not as big of a factor as I would like to see, or the RPG elements might not be as immersive as I would have …