Today, I had the pleasure to interview Ian Deane.
Ian is the developer behind Mesh Baker, the famous Unity asset that lets you drastically reduce your draw calls so your game runs at substantially higher frame-rate.
Welcome Ian!
* Disclosure: some affiliate links here and there

Quick Navigation
1. Could You Tell Me a Bit About Yourself?
2. How Did You Get Started in Unity Development?
3. What Obstacle Made You Write Mesh Baker?
4. For the People Who Don't Know About Mesh Baker: What Does It Do?
5. How Has Mesh Baker Helped Unity Developers Reach Their Performance Goals …