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Making scavenging interesting (turn-based survival/management)

Hi!Im designing a turn-based colony management game where you send survivors out on as grid-based map to search locations such as gas station, clinic, homes, police station etc. The location states...

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trying out Build engine

Hello i was wondering if anyone could link me to some general tutorials for working with build or build2 engine.i couldnt find much on youtube or anything, is it just outdated and theres just no reason...

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Component-wise function/if-statement

Hello, does anyone know of a method for applying a function or if-statement component-wise in HLSL (prefered; bonus points if it also/or works in GLSL)? My example is a function that should allow me to...

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My Goal For My Youtube Channel :)

Hi everyone, i'm a 15 year old gamedev. My goal for my channel is to reach 350 subscribers. If you enjoy the videos you can subscribe cause that helps me a lot :)Here's the channel:...

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Uncertainty in graphical projections

Hi,I'm working on a jump'n'run adventure game similar to “Donkey Kong” or “Ori and the Blind Forest” and I wanted to get some feedback on the game art assets. You play as a grumpy floppy disk (a.k.a....

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PBR tangent issue

Hello,When rendering PBR models there are lots of problems, objects are completely smooth and certain areas being metallic that shouldn't. Additionally tangents are incorrectly generated, below is a...

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Sound designer and composer looking for projects

Hey guys,I'm looking to do some sound design and composition for games. Would love to do some more work in this field and wanna flex some audio muscles to keep sharp. My portfolio is...

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Interior

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Drawings

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How to hit the mark with mobile games in Japan, Korea and China

Asia is a real plum for mobile game developers. Western markets have long since become oversaturated and growth has slowed, but the Asian market continues a trend of dynamic growth. The question is how...

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Is It Really Worth to Mesh-Bake Your Assets? I Asked Ian Deane (Interview)

Today, I had the pleasure to interview Ian Deane.Ian is the developer behind Mesh Baker, the famous Unity asset that lets you drastically reduce your draw calls so your game runs at substantially...

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Humble Bundle Opens Applications for Annual One Million Dollar Fund for Black...

The Black Game Developer Fund is a $1 million annual program focused on supporting Black game developers, helping publish games with funding, production and marketing support via Humble Bundle’s...

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Emily's Adventure

"Emily's Adventure" is a fun and challenging platformer within a crazy diverse world including several different levels with quests and tricky puzzles... Created by a one-man team over the course of...

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Asteroids, harpoon, part failure - Devblog #12

Day 11 - “Harpoon”, Day 12 - “Immune”  Yes, again one day later. Unfortunately I was unable to finish yesterday.AsteroidsNow there are asteroids in game. They are spinning rock-like things, you might...

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Real-Time Ray Tracing Summit on June 17

Real-time ray tracing technology is set to be an industry game-changer. The ability to create new digital worlds with the lighting, reflections and shadows that we see in our analog world, is changing...

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Low Poly turrets

Updating the turrets with more detail. The tricky part to this is getting the detail baked into a low poly dome. After some testing, I have gotten the low poly's to 48 triangle faces. Currently in the...

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Fixing Spheres and Planets

As you may have noticed, when a sphere (including a planet) was presented in previous screen shots, the poles were always black.  This was a cosmetic issue for the most part, so wasn't high priority to...

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Hello

I am new to GameDev.net, blogging, and, to a degree, new to Game Development. I have been keeping a dev diary of my latest project, and thought that I might try putting my work out where people can see...

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Séculos

Séculos is a game in which you must find ways to pass the time by doing various activities around the house you're stuck in. These involve minigames and light puzzles, which may lead to different...

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May '20 Update

I'm a little behind on my update this month (which I'm guessing only really matters to me).Sprint RecapFor May I wanted:Add some strategic consequences to tactical damageCreate a loot table that can be...

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