Retroactively Speaking
This project has been in the background of a 9-5 job for some time, but other than a few weekends here and there it did not get a lot of time. Only recently did work start in earnest, and that is while...
View ArticleMap, fluid system "fix" - Devblog #13
Day 13 - “Lagoon” MapThere is map now in game (cover image). You can't see it, but it exists. You will find new perimeter in top-left corner. Making it was quite easy. Simply loading image and checking...
View ArticleGraphics Programming weekly - Issue 136 — June 14, 2020
Followup tidbits on RGBEthe author presents considerations for designing conversations explained with the example of RGBE encodingdiscusses quantization, round trip error, and precision maximization...
View ArticleZibbs - Alien Survival. Devlog #13: Holographic Base.
Greetings, The most experienced players who succeeded in survival will have the opportunity to build a flying saucer and leave the Earth. This is the final goal of the whole game. Building of the...
View ArticleEpisode 31; The Evolution Of Helsinki’s Gaming Ecosystem
Interesting article in my inbox last week. Helsinki and gaming. Some takes from my friend Joakim about what Helsinki’s game environment is lacking and what needs to be done; “Ultimately, getting the...
View ArticleAI and Gaming: What can artificial intelligence do for Gaming
From finding bugs to creating a tailor-made experience for gamers, AI, artificial intelligence, has been involved in the gaming industry since the olden days. Video games have remarkably changed and...
View ArticleDevelopmet log Escapes 17(Better Lights, Sound effects and more small updates)
Development log 17 Welcome to my development log, In this video i show you the new things that are in my game, today the lighting is changed and added sound effetcs.I also give a quick recap of some...
View ArticleWeekly Updates #79 - Tight Security
Hello there! This is your Weekly Update post coming in a little late this week due to unexpected events. Last week was quite similar to the week before. The main goal here was to clean up the code and...
View ArticleVaporwave Roguelite
This game is a yet-to-be-name classic Roguelite with a Vaporwave/Memphis twist to it.There's also relics, shops, weapons and gold (of course). It'll have a really classic level generation with paths,...
View ArticleGoogle Play Open Beta Release
In addition to publicizing the mobile release of Hibotchi, this update features a method of saving and loading in the middle of Gauntlet...
View ArticleTemplars is now at Patreon !
Greetings! we have just launched our Patreon site including Early Access to the closed Alpha client and six tiers are available with custom benefits and a new goal! be sure to take a look watch and...
View ArticleMonsoon engine, part failure balance, (old) new fire - Devblog #14
Day 14 - “Monsoon” Monsoon engineThe topic was “Monsoon”, so I decided to add new engine. Of course it's called “Monsoon”, but that's not all. Since monsoons are basically winds blowing towards ocean,...
View ArticleWhat repercussions can develop a game on armed conflict
A long time ago, when I started studying about Video Game Development, I realized in the Library of my City, in the story that could be seen on the wall about the development of the City, I realized...
View Article[Rev share] Looking for 3D Artist for SCP mall game
here:https://www.indiedb.com/company/honor/jobs/rev-share-looking-for-3d-artists-for-scp-mall-game
View ArticleAdding some flare
Made some more progress on Maze GameGained enough familiarity with Blender to edit a mesh and export it as an FBX. Created a Jewel for the treasure collectible, an avatar for the Whisp, a Map for the...
View ArticleMaze Game
Maze Game (WT) is a procedurally generated maze adventure game.Gather treasures as you attempt to make your way out of the maze, but be wary of the dangers that lurk within.Arcade Mode - Make your way...
View ArticleOpenCV DirectX 11 Interoperability
I need to read an image in OpenCV, send it to DirectX, do some processing, and then send the output image back to OpenCV. I am completely new to this, and was working with DirectX 11, therefore, I...
View ArticleDev Diary #124 - Last Week, In Summary 22: General Update
Hi and welcome to this weeks dev diary, the short version!Last week went by along the following topics;More CSC tutorials and some practice on making submittable forms.Researched some resource...
View Article[Steam] Oddria! - Action and survival game
Hello guys, I am proud to introduce our indie action survival game, Oddria!It is a 3v3 action survival game.You have to collect resources from all over the island to make your itemand survive until you...
View ArticleEpic Ball - Holes
Watch out for the holes! Sometimes they are useful to get to lower platforms, but other times they will drop you into the void.
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