AngelCode Engine Interface Documentation Generator
Hi Folks!Ever since I started using AngelScript, it bugged me having to remember the C++ functions I registered with the engine when writing script code. What was that function name again? What...
View ArticleOOP is dead, long live OOP
Still hoping for a follow up on this! While this is very valuable info, it leaves a lot of questions unanswered and far from complete enough to build a game from this alone.
View ArticleCollada Joint Matrix - Which is Root joint matrix, Armature or Torso ?
I try to draw a bind pose but unsure which one is ROOT JOINT, Armature or Torso based on .DAE below ? <library_visual_scenes> <visual_scene id="Scene" name="Scene"> <node...
View ArticleSocial City Game
A city building game with social aspects. Your audience are watching you play! Earn Goal Credits for following their requests, but build up your city how you see fit!
View ArticleCity Management Game
I'm in the process of putting together a City Building game for the Challenge. The game's required social aspect is that you are being watched by a ‘virtual’ audience and they will make requests which...
View ArticleDX12 Swapchain gamma correction
Is gamma correction supposed to work with DX12 swapchains?The following code snippet works with DX11:IDXGIOutput* pOutput = NULL; swapchainData.pSwapChain->GetContainingOutput (&pOutput); if...
View ArticlePhotoshop increase resolution
HiI've tried to increase resolution on a 4096x4096 image to 4k. With my monitor 1920x1080 this doesn't seem possible?ps→image size→tried all combinations without success. Ideal would be to get a...
View ArticleFeedback on Attack animation
I've been staring at this too long but I can't figure out what is wrong with it.I would really appreciate any help to improve this.
View ArticleI would like some feedback on sprite shading.
This is a sprite for a game I'm working on. I am relatively new when it comes to proper shading and would like feedback and tips so I can make it look even better. I think it looks okay but it feels...
View ArticleMaking a visual novel game, wanna help by voting on our designs?
TL;DR Comment which you like, A, or B, or both, or neither. Hey fellow humans, so my wife + good friend + I, all artists, have finally started working on our first indie game, a mystery visual novel...
View ArticleProject IMP - MMORPG devlog
Follow me on the journey of creating an MMORPG. Along the way, I will share my experiences, implementation choices, techniques, decisions, tips and tricks, until the release.► Discord:...
View ArticleWhich language to learn?
Hi people,In your opinion, which programming language should I learn (and is most appropriate) to develop a game : C or C++ ? Another one?And why?
View ArticleC++ question
This is a very basic question. In int main() why is it a int and not a void and why do you have to return 0.#include <iostream> // The # represens a preprocessor directive and <iostream is a...
View Article[FREE][Android][iOS] - Design your forest! Show your creativeness! Heyzoo AR
Hi,Our team released a free game for iOS and Android “HeyZoo”, we spent 2 months to build these apps made with Unity! ▶️About the game:Basically the whole point of the app is to let kids to get used to...
View ArticleGameDev.net Turns 21 Today. Now legally of age in the US
GameDev.net was launched 21 years ago today. And while in Internet years that's half a millenium, for those of us that have been around it's just another great milestone.But that also means cheers to...
View ArticleHow can I send coordinates over Enet?
Heya, So I was making a multiplayer game engine demo that I hoped would look similar to Goldeneye. I got connections working, but I ran into the issue of sending more than one coordinate at a time.Here...
View ArticlePlayer - Devblog #15
Day 15 - “Tycoon” PlayerTodays topic finally gave me the opportunity to create player. The player is able to move, steer its ship. In future, he will be of course able to go through docking ports to...
View ArticleReset elapsed time when changing scene or game state?
Hi!When you change scene or game state in game your elapsed time is then big because of all the stuff happening to change and also all the loading needed for this new scene or game state.That can give...
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