Over the last 10+ years I have created many different game engines to suit my needs. In this article I describe the batch rendering technique that I use in the OpenGL Shader Engine that I am building right now. If you are interested in seeing more details on the OpenGL Shader Engine that I'm making, have a look at my website http://www.marekknows.com/downloads.php?vmk=shader
What is Batch Rendering?
Every game engine needs to generate data using the Central Processing Unit (CPU) on your motherboard, and then transfer this data over to the Graphics Processing …