PowerVR SDK and Tools 2020 Release 1 now available
The first release of the PowerVR SDK and Tools for 2020 is now available for download here.New in this release:PVRCarbonThe API tracing and debugging tool for OpenGL ES and Vulkan with deep insight...
View ArticleUnrealCLR Released - a C#/.NET Core plugin for UE4
UnrealCLR is a plugin which natively integrates .NET Core host into the Unreal Engine with the Common Language Runtime for direct execution of the managed code through user-driven blueprint pipelines...
View ArticleBarbarian Invasion
Isometric mobile game in TD style which i made with my friend in our free time) The project is done for educational purposes, we learn during the project, so there will inevitably be bugs and errors)...
View ArticleFreelancer Simulator 2
Game Description:Create your own startup from scratch! Work at freelance, build your own games or applications, promote your projects and don't forget about your character life! Play the original...
View ArticleFragment's Moonrise now live on the Steam Game Festival!
@ludicollision Thanks! Hope you like it :D
View Articlescriptstdstring addon fail on AS_USE_NAMESPACE
Compilation fails due to missing `BEGIN_AS_NAMESPACE`
View ArticleJava Game Server Framework Discussion
Hi folks,I'm developing a small framework for making online games in Java. It supports UDP and TCP transports, bases on NIO for high performance and uses MsgPack library for compressing data. I know it...
View ArticleDDS decoding in C++ without DirectX at all?
Is there an open source library out there somewhere that can load and decode DDS files (including compressed formats like DXTn) without requiring me to have a DirectX context around? My project is in...
View ArticleOpenGL Batch Rendering
Over the last 10+ years I have created many different game engines to suit my needs. In this article I describe the batch rendering technique that I use in the OpenGL Shader Engine that I am building...
View ArticlePS5 Initial Market Feedback
I know some of you have loved it and god damn it, some of you did hate it. PS5 has a polarized design that created polarized views. PS5 showcase gave people a lot to talk about, including game...
View ArticleRefining the main gameplay mechanic
Hi everyone!Last week I made a massive change in the way my game works by refining the main mechanic and here's why. (I have also made a video version of this devlog)First, let's sum up what was the...
View ArticleWelcome to the Pumpkin Spice Game
Hello and Welcome to this game,Yep, it's looks simple, easy maybe but oh no…. watch out for bats, ghosts and more as we get to the beauitful pumpkin, what your best time? We have witches, be scared!...
View ArticleSaving
Ok, so this part is taking longer as have written a full save / load system and been testing elements over time to ensure this all works correctly, trying to keep save / load as fast as possible 🙂
View ArticleThe Game Review; Valorant
In case you are living under a rock for the last couple of months, Valorant is the newest release from Riot Games. It is the second big release from the Riot Games after the League of Legends. But...
View ArticleUnexpected journey
Of Source Code, more pathfinding, stamina and more!It all started with a simple checklist, which I put together for the next update:Fix glitching cursor; and disable input while minigame is activeAdd...
View ArticleRising Sushi
Rising Sushi is an arcade where you have to build and endless tower of sushi dragging and dropping pieces with your claw with a single touch of the screen. The player must place the pieces in the right...
View ArticleUCT + Policy
Hello,I want to add heuristics to an MCTS implementation but I still want MCTS to “take over” and make the final decision. Say I have a function policy() that returns a value from 1.0 to 0.0 depending...
View ArticleTest App iPhone
Here’s my UI Test app working in the iPhone simulator:Test App in iPhone simulatorI’m still having some issues with screen resolution, but I think that is mostly a simulator issue. This is an...
View ArticleHow can I send coordinates over Enet?
Heya, So I was making a multiplayer game engine demo that I hoped would look similar to Goldeneye. I got connections working, but I ran into the issue of sending more than one coordinate at a time.Here...
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