Of Source Code, more pathfinding, stamina and more!
It all started with a simple checklist, which I put together for the next update:
- Fix glitching cursor; and disable input while minigame is active
- Add 3D movement
- Fix wall pathfinding/glitching
- Add dash/roll option to mouse (ctrl+mouse movement)
- Re-implement the stamina system
- (Add new Screen Projection)
- (Wall fade-in-and-fade-out)
The last two are in brackets because they were added after the fact that this list was created (it'll make all sense in just a bit). Little did I know that I was about to go on a (massive) side …