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Unexpected journey

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Of Source Code, more pathfinding, stamina and more!

It all started with a simple checklist, which I put together for the next update:

  • Fix glitching cursor; and disable input while minigame is active
  • Add 3D movement
  • Fix wall pathfinding/glitching
  • Add dash/roll option to mouse (ctrl+mouse movement)
  • Re-implement the stamina system
  • (Add new Screen Projection)
  • (Wall fade-in-and-fade-out)

The last two are in brackets because they were added after the fact that this list was created (it'll make all sense in just a bit). Little did I know that I was about to go on a (massive) side …


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