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Are Vulkan and DirectX 12 dead to indie devs?

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Hardly any specific resources exist for learning either Vulkan or DirectX 12. They were both introduced years ago, yet hardly any questions, just really no interest it seems among novice/intermediate low-level API coders.

I'm unable to experiment myself. I only have a Fermi (don't laugh). I'm really peeved that it was announced that Fermi would have Vulkan support and Nvidia didn't follow through. I'm thinking about getting a new GPU just for messing around with Vulkan/DX12.

I just want some clarity as to why such underwhelming interest from the indie community.


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