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UnrealCLR Released - a C#/.NET Core plugin for UE4

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UnrealCLR is a plugin which natively integrates .NET Core host into the Unreal Engine with the Common Language Runtime for direct execution of the managed code through user-driven blueprint pipelines to build a game logic using the full power of .NET facilities with engine API. It is open source and available on Github at https://github.com/nxrighthere/UnrealCLR.

Features:

  • Host loading, integration, and management during the lifetime of the engine
  • Dynamic loading, unloading, isolation, and dependency resolving of user assemblies at runtime
  • On-the-fly access and execution of the managed functionality through blueprints
  • Runtime exceptions handling and tracing
  • Continuously evolving …

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