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Begginer: Having problems compiling angelscript_clib

Heyo!I'm starting to develop a game using C w Raylib and AngelScript, installed AngelScript from AUR, following tutorials, I try to compile my prototype, and Error, in include … ‘class’ …, cool, it's...

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CMake setup broken for VS2019

Trying to compile library on VS2019 fails withc1xx : fatal error C1083: Cannot open source file: 'OFF': No such file or directory...

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Episode 33; Niklas Of GameBuddy Talks About His Company, Twitch New...

Today I am talking to Niklas Hatje of GameBuddy. He is talking about game streaming and his company. Interactive and entertaining esports is his motto. I talked about GameBuddy before in the podcast,...

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New open-source XNA-inspired game framework: BNA

Hello! Something I've been working on for the past couple of weeks has finally gone live on Github under the MIT license: a new game framework inspired by XNA for the Beef programming language.I...

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Séculos

Séculos is out!! Get it for free on itch.io, for Windows and MacSéculos is a game in which you must find ways to pass the time by doing various activities around the house you're stuck in. These...

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Normal Mapping Shadows (NMS) effect presentation

Hi thereI've made shadows from normal maps without using of height map data, don't remember anything like this and failed to google such thing, so decided to write an article and made demo application...

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World of Soccer

Hey guys!I have developed a game called World of Soccer which is a free-to-play multiplayer online football game. You control a single player on the pitch and you play with your mouse which allows a...

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How do you manage state when client ticks aren't as fast as server ticks?

Given a setup where your client is predicting (tick 100) the actions that they think they will be doing once the server (currently tick 75) receives their input. When the client receives the world...

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I feel like this character I made need something. I'm just not sure what.

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UnrealCLR Released - a C#/.NET Core plugin for UE4

UnrealCLR is a plugin which natively integrates .NET Core host into the Unreal Engine with the Common Language Runtime for direct execution of the managed code through user-driven blueprint pipelines...

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Unity Announces that Unity Learn Premium will Remain Free

Unity has announced that Unity Learn Premium will remain free, providing continued access to all of Unity's realtime 3D learning content after originally offering it for free starting March 19 in...

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A Quick App-boosting Lifehack: ASO in Other Languages

“We need more gold (strikethrough) users!” Sound familiar? We’ll tell you how to solve the problem using ASO optimization in other languages.Many games and apps look to foreign markets for audience...

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KitBash3D is Giving Away Premium 3D Game Visual Assets to Creators For Free

KitBash3d– known for providing premium 3D assets for video games and movies – has announced #BrightArtDarkTimes, an initiative to support artists and communities by giving them free access to Kitbash3D...

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Graphics Programming weekly - Issue 138 — June 28, 2020

Get to know Metal function pointersthe Metal shader API now supports function pointersthe talk provides an overview of the compilation models and performance considerationsfunction tables can be passed...

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Epic verus Steam; the Battle is on!

The title says it all; Epic versus Steam. Valve’s Steam has found a competitor in Epic Games and since then both have locked horns in an ugly battle in the gaming industry.Steam, a long time leading...

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Dev Diary #126 - Last Week, In Summary 24: General Updates

Hello and welcome to this weeks Dev Diary, the short version!Last week went by along the following topics;Tweaking my work computer for more throughput - a continuation for my attempts to get the new...

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Entertainment Software Association (ESA) speaks out against Trump visa freeze

I couldnt agree more.

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Apple rejects Facebook Gaming app

why would you add these comments? it has nothing to do with the post

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PlayStation 5 is coming

@Dan_D thnks for your response. will you buy the new PS5?

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Chinese Twitch is called Trovo Live

China’s largest company has been quietly testing a mobile-focused streaming network via an affiliate in the U.S. since at least March. Initially called Madcat and now branded Trovo Live, the new...

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