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Graphics Programming weekly - Issue 138 — June 28, 2020

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Get to know Metal function pointers

  • the Metal shader API now supports function pointers
  • the talk provides an overview of the compilation models and performance considerations
  • function tables can be passed via argument buffers t the GPU

Scanline Effect

  • the Unity tutorial explains how to implement a moving scanline post-processing effect

[video] NVIDIA Nsight Feature Spotlight: GPU Trace

  • the video provides an overview of the D3D12 frame-level profiler
  • walkthrough of an example capture of Wolfenstein scene and uses it to explain how to use it to identify performance issues

Constant data in Vulkan

  • the article explains several different …

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