- the Metal shader API now supports function pointers
- the talk provides an overview of the compilation models and performance considerations
- function tables can be passed via argument buffers t the GPU

- the Unity tutorial explains how to implement a moving scanline post-processing effect

- the video provides an overview of the D3D12 frame-level profiler
- walkthrough of an example capture of Wolfenstein scene and uses it to explain how to use it to identify performance issues

- the article explains several different …