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BGP (June DevLog): Spare No Spritework Setup!

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It's been a colorful month of new discoveries and a bunch of mouse-hand cramps. Gearing up the BGP cast for more efficient animating and coloring as well as crossing off some long-procrastinated tasks like "DESIGN THE LEGENDARY PONIES ON THE TITLE SCREEN". Which was fun!

     Along with a million other tiny things (gamedev or otherwise) that made this month... Interesting? Yeah, interesting.

Get the full deets on the main blog if you're curious.


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